#1
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Sony HMZ-T1 VR Headset
Review 1: http://gizmodo.com/5857709/sony-hmz+...an-amazing-toy
Review 2: http://www.theverge.com/2011/11/10/2...-viewer-review Nvidia 3d Support: http://forums.nvidia.com/index.php?showtopic=215785 Somebody has already resolved the lack of head tracking.. : http://www.engadget.com/2011/11/19/s...upgrade-video/ So, who will be first on the forum to get their hands on this? I recall seeing some discussions on how to activate nvidia 3d with IL2 COD (and some posts from Luthier) - where do we stand on support for that? Its on my xmas list, but I don't expect Santa to be that kind at $800 USD (more expensive in Europe as always sadly). Still, from a technical perspective its the best headset I have seen for a while, and is is the first of the stereo 780p OLED headsets - hopefully 1080p in the next version? Cheers, Dave. |
#2
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And we can dream a bit more and mate this helmet with Kinect to actuate both stick and throttle and levers and buttons and ..... http://forum.1cpublishing.eu/showthr...113#post364113.
Engadin. |
#3
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Thanks for the reviews! I've got my eye on one of these, though every time I talk about it the missus pulls a face and laughs, but a man can dream! I've been waiting for people to buy them and see how they are, and they seem good, except perhaps not suited for two-hour long bombing sorties or fighter sweeps judging by what's being said about the weight of the thing.
The only major problem I see with it though is having to press buttons etc. by feel. Mostly it's fine since I can touch type, but if your eyes are totally closed off and you put your hand on the wrong button you could end up dropping bombs at 50ft instead of putting your gear down or something of the like. As was pointed out, Kinect working with this would be brilliant, but then it would require a fully animated pilot model that moves along with you in the cockpit, something which I think would be such as massive and complicated task to do (and most importantly to get right) it's unlikely anyone would bother, at least right now. |
#4
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Personally I'm waiting for the Carl Zeiss Cinemizer OLED HMD.
They're superior to the SONY and have been presented "long" ago. However, since SONY literally works with Zeiss all the time (think optics for their cameras, phones, smartphones etc.) it's possible that there is something going on in the background here that prevents a release of the new cinemizer oled. I believe they're superior because they are less heavy (less strain), have a better wear concept (not these nasty straps that really hurt) and the better / more flexible audio solution (no weird "drop down" headphones). I assume they have the same screens (SONY makes them) and lenses (I assume Zeiss makes these). I'll not get the SONY's. They aren't made for gaming. Unless you want to deal with the pain and marks on your head. I don't play for only 30 mins or so and that makes me kind of want to wait for a more comfortable model. But it's great news as it'll certainly bring the HMD devices forward again and they are better than ANYTHING out there. (tripple screens, big screens, projectors etc.) |
#5
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wow, good step in the right direction. Not as expensive like these ones http://www.sensics.com/products/product-selector.php
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GTX570 @940Mhz watercooled Q6600 @3,9Ghz watercooled HP w2207 22" (1680x1050) Eheim 1250 Toyota Radiator XP Home 32bit & Win7 64bit Crucial SSD C300 64GB TrackIR 3 Pro Hotas Cougar + 18cm Extension +Hall Sensors |
#6
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Quote:
http://www.siliconmicrodisplay.com/st1080-features.html the most interesting point for me is 1. resolution and 2. field of view
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GTX570 @940Mhz watercooled Q6600 @3,9Ghz watercooled HP w2207 22" (1680x1050) Eheim 1250 Toyota Radiator XP Home 32bit & Win7 64bit Crucial SSD C300 64GB TrackIR 3 Pro Hotas Cougar + 18cm Extension +Hall Sensors |
#7
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I have the cash laying around. I will buy one when they get serious and build it with 180 degree FOV (wrap around) and a resolution double 1920*1080p. Head tracking is solved if you have track IR. Just build a damn good VR goggles under $1000 for god sake and stop pussy footing around with pathetic resolution. We should have had these 10 years ago.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#8
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Would you mind telling us were your home is, I have the certainty some of us are willing to pay you a polite visit to know how you are feelling these days, share a nice tea cup with you and so on .....
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#9
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Quote:
My point was ...despite the money. Why the hell is VR technology so behind the times. I have a god damn GTX580 that can heat a room playing skyrim and clod on full graphics at 100 plus min frame rates and yet some beedy-eyed technical electronics geek can't develop a 180 FOV headset which when on your head looks like you are staring out into the open world not just a 42 to 100" flat screen at 1- 3 meters for $39,000... I got that already with a 42" screen on my desk. But the stupid LCD tv's only can do 1920x1080 GEES!!! So annoying .... At very minimum develop some bloody TV's with 7920 res. Make my gtx580 think twice at least.... Rant over..
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 11-25-2011 at 11:34 AM. Reason: update |
#10
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Quote:
So yeah, the tech was there, but the cost of tooling required cost too much. Look at Apple, they finally cracked it with their retina display, but even then, the manufactures are experiencing heavy delays with a retina ipad display 10" screens. |
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