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#1
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Ive tried and tried but i cant get it right...
I have a trigger in the mission called "PlayerGetsClose" when blue army passes through it becomes active. Its suppossed to load a mission file called dovertrains.mis the path is missions\dogfights\DoverTrains\red There is a second trigger called "Sheernes" when blue army passes through it becomes active. Its suppossed to load a mission file called sheernes.mis. the path is missions\dogfights\DoverTrains\red Can anyone right this cs file for me? Ive tried to copy others and edited but i keep getting errors. Please help. Megahurt |
#2
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![]() Code:
using System; using System.Collections; using System.Collections.Generic; using maddox.game; using maddox.game.world; public class Mission : AMission { public override void OnBattleStarted() { base.OnBattleStarted(); MissionNumberListener = -1; } public override void OnTrigger(int missionNumber, string shortName, bool active) { base.OnTrigger(missionNumber, shortName, active); if ("PlayerGetsClose".Equals(shortName)) { GamePlay.gpPostMissionLoad(@"missions\dogfights\DoverTrains\red\dovertrains.mis"); GamePlay.gpGetTrigger(shortName).Enable = false; } if ("Sheernes".Equals(shortName)) { GamePlay.gpPostMissionLoad(@"missions\dogfights\DoverTrains\red\sheernes.mis"); GamePlay.gpGetTrigger(shortName).Enable = false; } } } |
#3
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Thanks Kodiak
Hopefully others wanting to do the same can copy this as a template for a simple script that can be easily edited to suit. Much appreciated. Megahurt |
#4
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Oh they will get a complete tutorial about this in the near future
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