![]() |
#1
|
||||
|
||||
![]()
Hi guys,
Is it possible to have triggers listen to sub-missions? I'll try to explain as best I can (damned beer). Example. I have a main mission that triggers a sub-mission after a specific time (works fine). In said main mission I have also included a trigger (targetpassthrough armyair blue). This posts a message to the screen once a blue armyair object flys into the trigger area. It works fine if the armyair blue passing through the radius set is flown from the main mission itself. I'd like to have that same message also fire if an armyair blue ai object, that is called from a sub-mission, flys through the given radius that is set in the main mission. Is this possible or have I had one to many? Cheers Gromic
__________________
I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED |
#2
|
|||
|
|||
![]() Code:
public override void OnBattleStarted() { base.OnBattleStarted(); MissionNumberListener = -1; } Maybe points you in the right direction ![]() |
#3
|
|||
|
|||
![]()
yes
about to post something that allows that, although targeted at player passthrough using the AirArmy passthrough trigger in mission some testing to be done. The way I am (trying) allows for different actions to ai and player as opposed to just player or just ai. |
![]() |
|
|