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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 11-12-2011, 08:45 PM
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Bloblast Bloblast is offline
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Exclamation AI is not cheating they have force feedback, I tell you!

Currently I am playing IL-COD with the FFB stick, the MS FFB2.
This is so much better, you really feel the energy of the aircraft.

During high energy moves the FFB kicks in and you know that you should be easy on the stick for not losing too much energy. With FFB I can better compete with the AI. Had some great dogfights with AI. When using stick without FFB I had the feeling AI is cheating with the high energy moves. I can advise a FFB stick for IL-2 COD, pity that there are not many on the market now.
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  #2  
Old 11-12-2011, 09:36 PM
FST FST is offline
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FFB is like a horse with a candy saddle
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Old 11-12-2011, 09:46 PM
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ElAurens ElAurens is offline
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FFB is like a horse with a candy saddle
Translation into mid western US dialect please?

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Old 11-12-2011, 09:49 PM
KG26_Alpha KG26_Alpha is offline
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FFB is like a horse with a candy saddle
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Originally Posted by ElAurens View Post
Translation into mid western US dialect please?

Or even plain English please

As a MS FFB2 user for approx 10 years they are still hard to beat for engineering and feel.
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  #5  
Old 11-12-2011, 10:02 PM
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For awhile I retired my MSFFB2 stick for a Thrustmaster TM16000 because I felt the force feedback was affecting my aim whenever I pulled the trigger. The TM16000 is an excellent stick - precise (Halls sensors), well constructed, lots of buttons, twist grip (for anyone without rudder pedals), throttle lever (for anyone without a separate HOTAS throt), and cheap ($47 CDN through Amazon). I'd recommend it to anyone.

However. I missed the ergos of the MSFFB2 -including the force feedback effects. I also found out upon using the TM16000 that ff wasn't throwing off my aim at all. I'm just a lousy shot. So.....new stick went back in the box; Sidewinder re-installed. Can always keep the TM16000 as an emergency backup. In the meantime, gotta work on my marksmanship! LOL
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Old 11-12-2011, 10:02 PM
FST FST is offline
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Translation into mid western US dialect please?

Ah shucks.. Come on parr.. you know what it means!

its sweeeeet
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  #7  
Old 11-13-2011, 03:22 PM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by FST
FFB is like a horse with a candy saddle
Quote:
Originally Posted by ElAurens View Post
Translation into mid western US dialect please?


I tried to pass it through Google translation but got CTD

R.O.F.L.!

~S~
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  #8  
Old 11-13-2011, 04:17 PM
ATAG_Doc ATAG_Doc is offline
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ah shucks.. Come on parr.. You know what it means!

its sweeeeet

lol
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  #9  
Old 11-14-2011, 01:00 AM
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sorak sorak is offline
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one of my FAVORITE FFB joysticks i use to own and sadly they do not make it in FFB anymore.. Was the Logitech Thrustmaster Afterburner. This joystick was really made for IL-2 for real. The Force feedback was awesome.. and the best part is it had a detachable big throttle stick with lots of buttons on it and the best Rudder axis control on it that was on the throttle stick too then anything else besides real rudder peddles. It also had the twist stick on it too and you could switch bewteen the 2 rudder modes if you still wanted to use the twist stick. Man do i miss it..

And IL-2 was really made for FFB sticks since you really did feel the force in these types of aircraft. Once you go force feedback you never go back. They still make the non-forcefeedback version of this joystick im talking about and its still worth it just for the really good layout of desighn.






can still find them on ebay, amazon ect.

ps. Im not saying this is the best stick ever... just saying its one of the best ones worth the money.. Just remember you have to treat ALL forcefeed back sticks ALOT more nicer for it to last longer.
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Old 11-14-2011, 07:14 AM
Les Les is offline
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I agree the force feedback on a MSFFB2 is very helpful with knowing where your energy level and angle of attack is at.

I found I could ride the edge of a stall much easier with my no longer working MSFFB2 than I can with the Logitech G940 that replaced it. The vibrations seem to kick in at different distances from the point of actually stalling.

With the MSFFB2 the vibrations started almost at the point of losing control, so I knew not to push the angle of attack any further, and could stay at the maximum angle, relying on the vibrations to tell me where it was. But with the G940, the vibrations start too far from the stall, then can stop altogether even though my angle doesn't change, which can then lead to pushing it too far and going into what seems to be a snap-stall.

I definitely think force feedback cues can be just as important as visual and audio cues, when they work and are set up properly.
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