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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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I have just started using complex engine management. I can only start the bf109, stuka and spitfire.
With all these planes, I turn on the fuel cock, turn on the magnitos then I put the throttle at about 5-10% and take off. Taking off isnt a problem, but about a min or so after i get off the ground my engine overheats, the RPM drops to near zero and my cockpit gets covered in oil. I have tried opening the radiator, same problem. Maybe I need to mess around with the mixture and pitch controls? I honestly dont know what they are. ![]() Can anyone help me stay in the air for more than a minute without losing my engine? thanks |
#2
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in the 109 you have to open your oil cooler, along with your coolant radiators, in order to avoid overheating.
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#3
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Spitfire start up:
Fuel cock: on Magneto #1: on Magneto #2: on Prop pitch: fully fine (push pitch lever fully forward) Mixture: fully rich (push mixture lever fully forward. In a real Spitfire, the mixture lever is pulled fully back for full rich -- this is an error in this sim. The Hurricane in this sim has the mixture lever correctly pulled back for fully rich. Go figure.) Radiator: fully open (push radiator lever fully forward) Throttle: open 5 - 10% Rudder trim: adjust fully right (starboard) Elevator trim: adjust slightly downward Ignition: on Upon starting, allow a few minutes for oil & glycol coolant to warm up. To take off, steadily open throttle fully with stick centered, use rudder control to keep the nose pointed straight. Use SLIGHT downward pressure on the stick to assist the tail to come up. Too much downward pressure: prop hits the ground! At approx 80 mph pull gently back on the stick to lift off. Raise landing gear, ease back on the throttle to 2800 rpms, adjust rudder trim and elevator trim to climb at 140 mph. Radiator can now be closed 1/2 to 3/4 shut -- monitor your radiator temp. For Spitfire Marks 1 and 1a keep prop pitch in fully fine while you climb. Once you've attained level flight you can put prop pitch to fully coarse and adjust throttle for desired cruising speed. For Spitfire Mark 11a, you can keep throttle at full and adjust your prop pitch to slightly coarse to reduce rpms to 2800 and adjust your trims to climb at 140 mph. Upon reaching level flight at desired altitude you can adjust throttle settings and prop pitch to maintain desired rpms and cruising speed. Keep mixture fully rich always. In combat situations, usually best to push prop pitch forward to fully fine and adjust throttle to stay below 3000 rpms. If diving to attack or evade enemy, adjust prop pitch to coarse and reduce throttle to maintain rpms below 3000 and avoid over-revving the engine. Piece of cake! ![]()
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Last edited by ATAG_Snapper; 09-30-2011 at 12:08 AM. |
#4
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wow, awesome responses from everyone. Thanks for the info, now I can fly without catching fire
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#5
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#6
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Very well. I was able to fly the spitfire, stuka and bf109 last night on multiplayer without any problems. And I didnt catch fire once (without being shot that is)
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#7
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Great! None of the stuff I wrote above is cast in stone, so feel free to experiment (Merlin engines are dirt cheap
![]() BTW, was flying the Rotol Hurricane last night and I'm not sure if this latest beta patch hasn't changed the mixture control to match the Spit's (ie. Push forward for full rich; until now the Hurri was always pull back for full rich which is historically accurate). Will have to check further on this for both Hurricane models depicted in CoD. Our work never ends.........
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#8
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#9
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