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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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All -
I've finally started to get a hang of how CloD is running and am thinking about creating a Controller/Stats program for it (Similar to FBDj for IL2). After reviewing the ServerMaster put out by TheEnlightenedFlorist and the basic stats HTML campaign in this threadhttp://forum.1cpublishing.eu/showthread.php?t=24954 I think we have something to start with. What I am thinking is having a separate program (Similar to ServerMaster) which would communicate to CloD through the mission script. It would also store the info in a MySQL database like FBDj does. Since CloD does not write events out to the event log like IL2 did it would require overwriting some of the methods to gather the required information. Some basic forms of that are in the stats campaign thread above. Others needed would be: A way to read/write chat messages A way to read mission objectives Anyhow this is a start and I'm looking for other ideas/hints which would help out. Also I still cannot get our Warbirds Of Prey CloD server to show in the steam server list. (Have not tried HL yet as I do not think I can have 2 versions of HL running on 1 server.) WildWillie |
#2
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I run 2 instances of HL on one machine.Just copy the HL folder so you have 2.
I start one and then the other.I manually input the nick and the exe path for each different instance.HL automatically will use the last nick and path fore the first instance you open. I believe there there is a reg edit to get around this but I have not messed with it.Since I do not start my servers too often it is not that much of a hassle. I found this in my archives.I am not sure if this is still valid.Also you might have to adjust parameters or paths. Naturally you will also have to adjust server ports and port forwarding. |
#3
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Sorry, maybe I'm totally getting all of this wrong but... are you talking about player performance logs? As in kills, crashes etc.?
The reason I'm asking is because I'm wondering how you'd go about actually validating it IS the player playing? There would have to be some sort of unique identifier since anyone could just easily change his name - or is this games server handling players based on unique id's already? |
#4
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I believe CloD engine can output all data directly to a database using some .net methods without the need to write events to log first. Search the FMB forum section for opinion of C# experts about this. IIRC there is no way to read chat messages yet. Let's try to persuade the devs that this is important and has to be included. However it is possible to create a custom and dynamic ingame player menu that script can read which allows entering some info through this menu instead of keyboard/chat. Last edited by Ataros; 09-17-2011 at 10:41 AM. |
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