![]() |
#1
|
|||
|
|||
![]()
How can I check the amount of fuel a plane (player or AI) has from script?
|
#2
|
|||
|
|||
![]()
yes, during flight or getting ready to take off, or land. I need to "check" the amount of fuel, not set it.
|
#3
|
|||
|
|||
![]()
Fuel:
Code:
(actor as AiAircraft).getParameter(part.ParameterTypes.S_FuelReserve, -1) double getParameter(part.ParameterTypes type, int subtype) Member von maddox.game.world.AiAircraft ParameterTypes: Code:
Nil M_Random M_Shake M_CabinDamage M_CabinState M_NamedDamage M_SystemWear M_Health C_Steering C_Brake C_Throttle C_Trigger C_Pitch C_Mix C_WaterRadiator C_OilRadiator C_RadiatorAutomation C_PitchAutomation C_Compressor C_Afterburner C_BoostEnabler C_SlowRunningCutOut C_Magneto C_Feather C_CarbHeater C_HatchDoor C_HatchJettison C_Timer C_Aileron C_Elevator C_Rudder C_AileronTrim C_ElevatorTrim C_RudderTrim C_TailwheelLock C_LandingFlap C_LeadingEdgeSlats C_Undercarriage C_UndercarriageEmergency C_BombBayDoor C_Airbrake C_FuelTankSelector C_TelepirometroElettrico C_AltimeterPinion C_AnemometroPinion C_BombSight C_Sight C_Bombenabwurfgerat C_KraftstoffSelector C_LiquidGauge0 C_LiquidGauge1 C_PriLights C_SecLights C_SightLights C_PitotHeater C_Handpumpe C_RadTXRX C_RadPriNav C_RadSecNav C_Kurssteuerung A_Steering A_Brake A_Aileron A_Elevator A_Rudder A_AileronTrim A_ElevatorTrim A_RudderTrim A_Undercarriage A_UndercarriageShock A_UndercarriageWheel A_HatchDoor A_BombBayDoor A_ImpellerAngle A_ImpellerAngularVelocity A_ImpellerUnfold A_LandingFlap A_Airbrake A_EngineAirRadiator A_EngineWaterRadiator A_EngineOilRadiator A_LeadingEdgeSlat Z_Coordinates Z_Orientation Z_Overload Z_AltitudeAGL Z_AltitudeMSL Z_VelocityIAS Z_VelocityTAS Z_VelocityMach Z_AmbientAirTemperature S_ElectricVoltage S_ElectricIncandescingRatio S_ElectricAmperage S_ElectricPrimaryPitLight S_ElectricSecondaryPitLight S_ElectricSightLight S_FuelReserve S_HatchDoor S_UndercarriageValve S_PneumoContainerPressure S_PneumoLinePressure S_HydroPressure S_HydroReserve S_Sturzanlage S_GunOperation S_GunReserve S_GunClipReserve S_BombReserve S_Fenster S_PitotHeater S_Bombenabwurfgerat S_Turret M_Reserved000 M_Reserved001 M_Reserved002 M_Reserved003 M_Reserved004 M_Reserved005 M_Reserved006 M_Reserved007 M_Reserved008 M_Reserved009 M_Reserved00A M_Reserved00B M_Reserved00C M_Reserved00D M_Reserved00E M_Reserved00F M_Reserved010 M_Reserved011 M_Reserved012 M_Reserved013 M_Reserved014 M_Reserved015 M_Reserved016 M_Reserved017 M_Reserved018 M_Reserved019 M_Reserved01A M_Reserved01B M_Reserved01C M_Reserved01D M_Reserved01E M_Reserved01F I_Timer I_AmbientTemp I_EngineRPM I_EngineManPress I_EngineBoostPress I_EngineWatPress I_EngineOilPress I_EngineFuelPress I_EngineWatTemp I_EngineRadTemp I_EngineOilTemp I_EngineOilRadiatorTemp I_EngineTemperature I_EngineCarbTemp I_Pitch I_VelocityIAS I_Altitude I_Variometer I_Slip I_MagneticCompass I_RepeaterCompass I_Peilzeiger I_FuelReserve I_LiquidReserve I_Voltamperemeter I_Voltmeter I_Amperemeter I_HydroPressure I_HydroEmPressure I_Turn I_AH I_DirectionIndicator I_SlavedCompass I_Suction I_AFN I_ADF I_RDF I_RMI I_FLRC I_Kurssteuerung I_BombSight Last edited by FG28_Kodiak; 09-14-2011 at 05:16 PM. |
#4
|
|||
|
|||
![]()
Thanks Kodiak, that's exactly what I am looking for.
|
![]() |
|
|