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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#1
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I like the toned down cockpit colours but the landscape is quite hazy. While I understand the haze at altitude, should it not become clearer as you fly closer to the ground? Especially on a bright sunnery day?
The Merlin fly-by sound has missed the mark in my opinion. The uniqueness of the Merlin sound is one of the most recognized piston engine aircraft sounds there is. In my opinion, all the overtones of the flyby are missing which includes the propwash sounds. I would love to give a passing mark on the above but at this stage a few tweaks would go a long way. I think you are moving in the right direction though. I think the sim is on the verge of greatness and I enjoy it very much and don't wish to fall into the negative crowd but find I have to comment on my initial observations as I see them. Keep up the great work guys and thanks for all your dedication. Cheers |
#2
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#3
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And you should know.
![]() /Blond sexy swedish girl waiting for a handsome pilot |
#4
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I don't agree. Less volume of air with particles to view through, lower viscosity clearer view as altitude decreases. On a sunny clear day. Not fog, not smog, not industrial polution - on a clear sunny day.
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#5
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New patch at high altitude 25000ft. ;
![]() Contrails ; ![]() Other view; ![]() On the ground; ![]() Before the patch at medium altitude 5000ft.; ![]() After the patch at the same altitude; ![]() Same but at 0500 am ; ![]() But the best improvement I cannot give an example here the sound is really different especially the guns of the British planes Spitfires and Hurricanes. I did not test the Germans ones. Let us hope this is a step more in the right direction. Have all a nicer game. |
#6
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Is it me or are the wing trails new?
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#7
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But the air is denser at low altitude....how can there be less viscosity?
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#8
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Viscosity only applies to liquids.
As this is a flight sim, not a sub sim viscosity does not apply at any altitude. |
#9
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but we will have to live with the lack of dynamics in this area possibly untill dx11 is part of the equation. Its only a game after all. and no other flightsim can claim to do what we are actually expecting in this area. our expectations are under scrutiny here where this is concerned Last edited by Ali Fish; 09-06-2011 at 09:55 PM. |
#10
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Sounds are soooooooooooo much better! needs tweaking but its great. 109 start up...WOW!!
Colors are very nice, for the first time i thought i was flying over England!, if we just had hedgerows it would be 99% there. Building pop up is almost gone!! great for immersion. Sea color is better with much nicer shoreline. The new blueish is not great and as some say its more like a blue filter applied to the whole screen and doesn't seem to blend for distance. Still lots of bugs to crush but its a BETA. Disappointing is still no word on FSAA, the AI is still awful(i thought it was getting looked at?) the commands are still fubar, dots still show through the landscape and props still merge in the clouds. Its a mixed bag for me but overall is a very nice patch!! Well done Luthier, keep going
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Furbs, Tree and Falstaff...The COD killers... ![]() |
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