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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-10-2011, 10:59 PM
jimbop jimbop is offline
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Default How to show details of enemy plane damage

This is how you can get a real-time damage report on enemy aircraft in single player. First, acknowledgements to FG28_Kodiak in this thread, post 15. I'm reposting because I don't think this got the coverage it deserved and also to include a few specific instructions for those who haven't used script before. Also, there are some screenshots!

I find this really useful in learning how to target enemy aircraft since you get immediate information which is much more detailed than seeing a bit of aircraft fall off. I find it interesting how much lead you can pour into a bomber from their six without any damage whatever whereas a single shot in just the right place has dramatic effect.

Instructions:

1. Open a single mission in FMB. You can use either of the attached examples at the bottom of this post if you haven’t made your own.

2. Click Edit, Script and then click on the Script tab.

3. Paste FG28_Kodiak’s code in the window and save:

Code:
using System;
using maddox.game;
using maddox.game.world;

public class Mission : maddox.game.AMission
{

    public override void OnAircraftDamaged(int missionNumber, string shortName, AiAircraft Aircraft, AiDamageInitiator DamageFrom, part.NamedDamageTypes WhatDamaged) 
    {
    	base.OnAircraftDamaged(missionNumber, shortName, Aircraft, DamageFrom, WhatDamaged);
    	
    	if (DamageFrom.Player != null )
    	{
    	    GamePlay.gpLogServer (null, "{0} hits {1} : {2} \n", new object [] {DamageFrom.Player, shortName, WhatDamaged});//Test
      }
    	
    }
}
That's it, just save the mission and play. When you fire successfully on an aircraft (not just enemy) you will see a damage report as in this screenshot (click to enlarge):


on Flickr

And as you can see you still get the usual status messages, in this case after the enemy has crashed:


on Flickr

The mission which these screenshots were taken from is attached (Dornier_Hunt_1, a very simple training mission I use). FG28_Kodiak's original mission (OnAircarftDamaged1) is also attached. You can open either of these in FMB and see the script as described above. To fly them you should extract the two files to your Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single folder. You can then find it in the Single Missions menu.

Dornier_Hunt_1.zip

OnAircarftDamaged1.zip

Enjoy and thanks again to FG28_Kodiak!
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  #2  
Old 08-10-2011, 11:22 PM
droz droz is offline
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awesome!
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  #3  
Old 08-11-2011, 12:00 AM
jimbop jimbop is offline
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Quote:
Originally Posted by cheesehawk View Post
I sort of hope this is considered a mod, its too much information for the online world and full switch servers.
Not an issue - scripts are server side for online so this will not work for multiplayer (afaik). Great for single player training but if you don't like it, don't use it.
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  #4  
Old 08-11-2011, 12:26 AM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by cheesehawk View Post
I sort of hope this is considered a mod, its too much information for the online world and full switch servers.
You know I kind of agree. I can see how this could be abused. But that's just the nature of gaming and the way they approach this problem is to have cheat controls in place about the ones they already know about and watch the forums for the one's they don't.

It's called leveraging.

Last edited by ATAG_Doc; 08-11-2011 at 12:29 AM.
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  #5  
Old 08-11-2011, 12:35 AM
yellonet yellonet is offline
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Can you really use this script in an online game?
This seems to be a server-side script.

Edit: As I figured.
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  #6  
Old 08-11-2011, 12:42 AM
Phazon Phazon is offline
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Awesome thanks alot! Very useful for analysing the effectiveness of certain weapon and ammo types.
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  #7  
Old 08-11-2011, 01:01 AM
Skoshi Tiger Skoshi Tiger is offline
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Thanks,

it seams every day someone is finding something new and exciting about this sim. There is so much depth to this game, it is a wonder it only took five years for them to develop.

Cheers!
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  #8  
Old 08-11-2011, 02:04 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Phazon View Post
Awesome thanks alot! Very useful for analysing the effectiveness of certain weapon and ammo types.
Yes, this is exactly what I use it for. You can also determine precisely where each aircraft's vulnerabilities are. Great fun!
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  #9  
Old 08-11-2011, 02:12 AM
Phazon Phazon is offline
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Yes it was surprising to see how the systems were getting hit. What appeared to be a few useless glancing shots that I thought was a waste of ammo actually turned out to break the fuel pump on one of the tanks. Previous "useless" shots on the fuselage wrecked all sorts of systems internally as well.

Its definately encouraged me to take more pot shots as it doesn't take much to make life hard for the other pilot, even if the effect isn't apparent straight away.
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  #10  
Old 08-11-2011, 03:50 AM
jimbop jimbop is offline
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Sure explains those times when a plane you disengaged from a few minutes ago goes down. Very interesting!
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