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#1
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I wanted to know if anyone has found the 'rivet and panel lines' files in the Cod folder?.....I just made a skin for a friend and can not influence the rivets and panel lines so they show up in a big way on the skin making a skin that is supposed to look like a brand new aircraft look old and well used....
or are these files hard coded and unaccessible....seems a real shot in the foot if they are... Here is a pic of what they look like on a totally black spitfire.... ![]()
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#2
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Always busy Lew ?
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#3
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Rgrt Fen....cant play cod unil I get home....so making skins....
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![]() CPU: Intel Core i7 2700K 3.50GHz Sandybridge overclocked to 4.80GHz Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155) PCI-Express DDR3 Motherboard Cooler: OcUK H2 Flo Extreme Cooler RAM: 8GB (2x4GB) DDR3 Dual Channel Kit Graphics Card: Nvidia GeForce GTX 580 1536MB GDDR Microsoft Sidewinder II ForceFeedback Joystick Saitek X36 Throttle(completely modified) |
#4
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Afraid they are hard coded mate, one of my biggest gripes and reasons for stopping skinning at the moment, or until its 'sorted'
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Regards Chris ![]() http://www.aircombatgroup.co.uk/index.php Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU, GTX580 3gb OC |
#5
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Rgrt Kris.......Thanks for the help and info....lets hope they sort that issue out...
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![]() CPU: Intel Core i7 2700K 3.50GHz Sandybridge overclocked to 4.80GHz Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155) PCI-Express DDR3 Motherboard Cooler: OcUK H2 Flo Extreme Cooler RAM: 8GB (2x4GB) DDR3 Dual Channel Kit Graphics Card: Nvidia GeForce GTX 580 1536MB GDDR Microsoft Sidewinder II ForceFeedback Joystick Saitek X36 Throttle(completely modified) |
#6
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Hard coding rivets and panel lines was particularly stupid.
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#7
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If they are accurate why is it stupid? What is annoying is the weathering bug I haven't seen a clean spit in a long time
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#8
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They are not coded, well, sort of...
They are in DDS files. What is coded is the shader that applies them on top of the texture. This shader is responsible of how "visible" they are depending on the weathering, light etc... |
#9
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I've made a black skin to observe what is "added", and I didn't see the same thing that you have posted. Are you sure it's not the weathering you're seeing there?
Here's a link to a layered template I made with the rivets and panel lines for a Bf109 to get you started... http://airwarfare.com/sow/index.php?...tid=11&cid=315 |
#10
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The thing is that they are not accurate, unless you are talking about some of these aircraft that were/are found in scrap yards 40 years after WWII
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Regards Chris ![]() http://www.aircombatgroup.co.uk/index.php Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU, GTX580 3gb OC |
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