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#1
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Been testing this bird for a few hours now, full real, CEM and temps included, and it seems very much like a dumbed down FM compared to IL-2 1946. Here's how I come to that idea:
Taxing: Easiest aircraft of the bunch IMO. Using the brakes are almost a non issue, unlike the Hurricane for example. This bird swerves plenty with rudder only and some throttle play. Taking off: Temps ok, play around the full right rudder area and ease on the throttle until 100%. Clean config, lift off at ~200kmh, gear up no drama. Over 250kmh and you don't need much right rudder either. Cruising: Trim it, floor it and keep the rpms at 2000rpm and both rads about 50% open. Water may need a bit more. Landing: Drop to 200m, drop flaps to your preferred visual landing setting(I use full so you gotta keep the finger on it for a while) and drop your gear. Keep 30-40% throttle and glide in. No drama. Chop the throttle over threshold, pull back on the stick and three point it. EVERY TIME. In addition I see no buffeting, no shaking or anything else that might indicate that you're close to stalling. Until you actually stall. My impression is that you fly on rails and that the stalls and stall surfaces are some sort of pre-coded thing that is designed to occur at the same spot/time/speed/throttle regardless. Please chip in if my impressions seem totally off here but nevertheless, I feel that there's some parameters missing here. It shouldn't go this straight forwad, even in no wind circumstances. And I'm one of those that likes to yank the stick around a bit too! ![]() Cheers! Last edited by kimosabi; 04-24-2011 at 09:47 PM. |
#2
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Hi Kimo, i'm deeply underwhelmed by all the fm's, none of the major players perform anywhere near there proper BoB performance.
agree re the 109 landing, kinda funny when you think how many were actually lost in landing incidents, but it was always one of the easist planes to land in il2 as well, go figure. how you been anyway? |
#3
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I played il-2 since 1.x and the thing that bothers me is the sudden stall with no warning whatsoever. If you are looking outside you do not see the speed gauge (I'm nostalgic for good old il2 speed alt heading info) and the damn thing just flips. Recovery is straightforward, IF you have altitude to spare...
Also it is rather slow compared to the real thing, I can't get it to max speed no matter what I do |
#4
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Real-life handling:
Messerschmitt Me. 109 Handling and Manoeuvrability Tests BY M. B. MORGAN, M.A. and D. E. MORRIS, B.SC. COMMUNICATED BY THE PRINCIPAL DIRECTOR OF SCIENTIFIC RESEARC (AIR) MINISTRY OF SUPPLY __________________________________ Reports and Memoranda No. 2361 September 1940 http://www.kurfurst.org/Tactical_tri...ls/Morgan.html |
#5
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Interesting. But one has to read very carefully. For instance they say that the ailerons are very heavy at high speeds but later on they say this is due different stick mechanics and infact the 109 could be banked the same rate as a Spit at high speed.
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#6
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![]() Quote:
I'm good. Busy, and lookin forward to our well known "40 days of hell" period, when people up here suddenly wants to get things done again and their barges back on the water for this season. Hope you're peachy as well and say hi to the dawgs. Quote:
And where's the aileron reduced efficiency when the slots pop open for example. Not that IL-2 had it either but I'd expect it to be on this "top-of-the-line" combat sim, as was advertised. Patches I say! Patches! *edit* In case of the possibilities of "sounding" negative towards the devs abilities, I just want to make it clear that it's NOT an attack on the devs per say. It's my personal objective observation after flying hours of discontinous and medium speed flight and notes taken by me based on my experiences with the virtual aircraft's handling and characteristics. Nothing more, nothing less. Last edited by kimosabi; 04-25-2011 at 03:32 PM. |
#7
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meh, I've seen this report before and I still can't take off my head the fact that it's just wrong.. it's like having a toaster and see if you can boil water with it..
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#8
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You gotta explain man. When someone says "yes" and you say "no" doesn't automatically turn everything into "no" as a truth.
In case you were implying that comparing flying a real aircraft compared to a simulation is soooo stupid, how do you explain that the old IL-2 1946 has the characteristics that CloD lacks? |
#9
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the way they conducted tests and the conclusions they reach are simply ridiculous. Among the nonsense:
1) time of climb chart: the discrepancy between the registered time and the German published time is ridiculous. Almost 2 mins difference at ft20k is enough to raise questions on it. "Owing to cooling difficulties the radiators were open up to 13,000 ft. and then gradually closed up to 26,000 ft. This may account for the discrepancy between the measured times to height and those published in Germany. The top level speed agreed well with the published figure. Absolute ceiling. – 32.000 ft." oh really? ![]() 2) The Me109 was fully loaded but they don't say either the mk or loadout of the hurricane and spitfire. 3) "As the speed is increased the ailerons gradually become heavier, but response remains excellent. They are at their best between 150 m.p.h. and 200 m.p.h., and are described as " an ideal control " over this speed range. Above 200 m.p.h. they start becoming unpleasantly heavy, and at 300 m.p.h. are far too heavy for comfortable manoeuvring. Between 300 m.p.h. and 400 m.p.h. the ailerons are described as " solid " ; at 400 m.p.h. a pilot, exerting all his strength, cannot apply more than about fifth-aileron. More detailed aileron tests (measurement of stick forces and time to bank) were-made, and are described in section 5.2. These tests showed that, although the Me.109 ailerons felt much heavier than those of the Spitfire at speeds between 300 m.p.h. and 400 m.p.h., the aircraft could be made to bank at about the same rate as the Spitfire at these high airspeeds. The more " solid " feel of the Me.109 ailerons at high airspeeds is attributed to smaller stick travel (+/- 4 in. compared with +/- 8 in. on the Spitfire)., fairly rigid control circuit, and partly to the awkward seating position of the pilot. The matter is more fully discussed in section 5.2." so what they're saying is that yes, the controls are hard but deliver the same performance of the Spitfire, with the added bonus that unlike the Hurri and Spit, the Me109 does no "snaking"... 4) " After these turns the Me.109 was put into a steep dive at full throttle with the airscrew pitch coarsened to keep the r.p.m. down. It was found that both the Hurricanes and the Spitfires could keep up with the Me.109 in the dive" you don't say ![]() I could go on, but I reckon this is enough.. |
#10
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Yeah, I have to agree that elements are conflicting. I was mainly focusing on the amount of feedback the aircraft gives you at certain speeds. It's the feedback and certain buffeting/reduced authority elements etc. I miss in the sim.
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