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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-16-2011, 08:22 PM
hockeywarrior hockeywarrior is offline
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Default CoD AI cheats by ignoring the laws of physics ...

I don't know about you guys, but lately I've had some serious trouble having fun in dogfights lately due to the crazy-impossible maneuvering of the AI in this game.

So far I've noticed the most BS in AI BF109 pilots. Whenever I start to pursue one of them, they start rolling an insane speeds and stopping their rolls on a DIME. They are also mysteriously capable of pulling off truly insane downward spins without any recovery time. I've also heard from one of my friends who owns the game that AI in Blenheims is also ridiculous, maneuvering their bombers like they are fighters or something.

It really kills the immersion for me when my enemies don't follow the laws of physics! For me, it's even worse than it was in IL2 1946. I pray the devs fix this.
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  #2  
Old 04-16-2011, 08:50 PM
rollnloop rollnloop is offline
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Spitfire AI uses flaps in combat, too, and tried to play low speed scissors against a Bf109
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  #3  
Old 04-16-2011, 08:54 PM
angrueo angrueo is offline
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I completely agree with you. I don't like to see Blenheims rolling as F15s.
But maybe I'm wrong and they got this maneuver capability in RL, who knows..
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  #4  
Old 04-16-2011, 09:04 PM
ChocsAway ChocsAway is offline
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Posted this in the 'Bug' thread earlier. Me109 with F-16 roll-rate!!

1. Strange AI/DM/FM behaviour - I was in a 3 plane tail chase, that is AI Spitfire, then AI ME109, then me in a Spitfire. I got off several good bursts into the 109 and eventually his engine and canopy area erupted in a large fireball. He continued to chase the AI spitfire whilst he was a fireball for at least 3 minutes without seemingly any performance loss or wanting to bail out of what must have been an inferno for the pilot! Eventually the tail fell off of the 109 and it spiralled downwards and crashed without the pilot bailing out! I need to add that whilst I was chasing this 109 and he was jinking to evade my gunfire his roll-rate was easily up there with an F-16 even at high speed! This is something I'd not noticed pre-patch and I feel that AI roll rates need to be adjusted. I'm also pretty concerned that several 109's let me blast them good and proper before deciding to take any evasive action. This was almost like a delayed reaction. This happens a lot (not only with the 109) and is one of the biggest immersion killers in the sim IMO.
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  #5  
Old 04-16-2011, 09:14 PM
ChrisDNT ChrisDNT is offline
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It looks like the old (very old) AI routines from IL2 !
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  #6  
Old 04-16-2011, 10:09 PM
Blue Scorpion Blue Scorpion is offline
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Thumbs down

The AI in il2 where artificially boosted beyond realistic levels, it was done to make up for the poor ai not being able to compete with human players. It effectively rendered offline campaigns useless, as it was impossible to maintain formation manually without burning out the engine, and I did not buy that game to watch the ai fly for me. It also meant than any offline combat was nothing more than arcade fantasy rather than a simulation of air combat of the period.

I had not really looked at the ai in COD yet as I am waiting for ffb before I commit any real time to the sim, but if the ai is boosted here too, that is just pathetic, and another reason to shelve it permanently. If Rowan could produce a decent simulation of the BOB with many more aircraft in the air, without resorting to this sort of horeshit, there really is no good reason 10 years on to do so, it removes any notion this is a sim that can be taken seriously.
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  #7  
Old 04-17-2011, 12:51 AM
hockeywarrior hockeywarrior is offline
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I'm glad I'm not the only one that is noticing all this stuff. It REALLY kills the immersion in the game when the enemy is doing crap like this, not to mention makes it much harder to play than it should.
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  #8  
Old 04-17-2011, 01:28 AM
Heliocon Heliocon is offline
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Wow really? Why brag about the AI and its LOS but then have it cheat with physics? I mean if this is true about the AI, then there is NO point in having a FM/DM, because if it only applies to you then its worse then having a WOP/super simple model. This is absurd.
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  #9  
Old 04-17-2011, 02:34 AM
Oldschool61 Oldschool61 is offline
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Quote:
Originally Posted by hockeywarrior View Post
I don't know about you guys, but lately I've had some serious trouble having fun in dogfights lately due to the crazy-impossible maneuvering of the AI in this game.

So far I've noticed the most BS in AI BF109 pilots. Whenever I start to pursue one of them, they start rolling an insane speeds and stopping their rolls on a DIME. They are also mysteriously capable of pulling off truly insane downward spins without any recovery time. I've also heard from one of my friends who owns the game that AI in Blenheims is also ridiculous, maneuvering their bombers like they are fighters or something.

It really kills the immersion for me when my enemies don't follow the laws of physics! For me, it's even worse than it was in IL2 1946. I pray the devs fix this.
Maybe they are FOO Fighters!!
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  #10  
Old 04-17-2011, 07:09 AM
SQB SQB is offline
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note that when the 109's try to roll beneath your nose they are rolling with rudder and elevator, its not just a flat (aileron) roll but a proper barrel roll. I see no problem with it, although maybe I don't have such a problem...
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