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Performance threads All discussions about CoD performnce

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  #1  
Old 06-25-2011, 09:09 PM
Tonyhippo Tonyhippo is offline
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Default Beware ATI catalyst Version 11.6 halved my FPS compared to 11.5

Beware ATI catalyst Version 11.6 halved my FPS compared to 11.5
Any one else running 11.6 and COD ok?

Hippo
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  #2  
Old 06-25-2011, 09:25 PM
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Attila Attila is offline
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My performance is better with the new 11.6 version! I used the 11.5 and 11.5 beta, but both are worse then the new Catalyst!

HD 6950
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  #3  
Old 06-25-2011, 09:59 PM
RE77ACTION RE77ACTION is offline
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I've noticed no difference between 11.5 and 11.6.
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  #4  
Old 06-25-2011, 09:59 PM
Tonyhippo Tonyhippo is offline
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Thanks for the reply Attila, here using HD5850 I have a repeatable result 11.5 good, 11.6 bad.

Hippo
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  #5  
Old 06-25-2011, 10:40 PM
Stevek Stevek is offline
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Smile

Maybe try full screen mode instead of pseudo full screen in CoD with the latest drivers as with my sapphire HD6950 and the 2nd pc with HD5970, the fps in 'full screen' are playing noticeably more smoothly.
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  #6  
Old 06-27-2011, 08:52 AM
Ataros Ataros is offline
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Half fps means vsync started to work without tipple buffering enabled. Either switch vsync off or turn tripple buffering on: ATI Tray Tools >> Game profiles >> Manage profiles >> Direct3D Tweaks (create and save new profile for CloD).
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Old 06-27-2011, 11:40 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by Ataros View Post
Half fps means vsync started to work without tipple buffering enabled. Either switch vsync off or turn tripple buffering on: ATI Tray Tools >> Game profiles >> Manage profiles >> Direct3D Tweaks (create and save new profile for CloD).
I thought Triple buffering improved frame rates when VSYNC is enabled in game?
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  #8  
Old 06-27-2011, 02:11 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Ze-Jamz View Post
I thought Triple buffering improved frame rates when VSYNC is enabled in game?
Exactly. This is what I mean. Without TB you have either 60 or 30 or 15 fps if vsync is on, you can not have 40 or 50 fps.
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  #9  
Old 06-28-2011, 08:43 AM
SYN_Repent SYN_Repent is offline
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thought triple buffering only related to open gl?
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  #10  
Old 06-28-2011, 09:13 AM
Ataros Ataros is offline
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Quote:
Originally Posted by SYN_Repent View Post
thought triple buffering only related to open gl?
Quote:
Enabling Triple Buffering for OpenGL-based games such as Doom 3, Quake 4, Prey or Enemy Territory: Quake Wars is very simple - go to your graphics card's control panel and enable it from there. However enabling Triple Buffering for Direct3D-based games - the bulk of modern games - actually requires more effort. You will need to use a utility called D3DOverrider which comes with RivaTuner - see the bottom of this page of my Nvidia Forceware Tweak Guide for more details.
http://www.tweakguides.com/Graphics_10.html

Fro ATI use ATI Tray Tools as described in my previous message.
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