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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Look at the guys system spec!
Intel i7-920 clocked at 4.0GHz Asus P6X58D-E Motherboard 12GB DDR3 1800 MHz RAM 2X HD6970 2GB (Crossfire gives negative scaling so it is disabled for CoD) 11.4 Drivers Windows 7 Pro X64 Asus DX Soundcard 3X 1920x1080 Monitors in Eyefinity I would point out later that later Devastat tested with the Epilepsy Filter "Off" and his report was; "Yep I am positive now, the anti-epilepsy filter is definitely gone from my IL-2 the performance is so good. Now there is still a lot of tweaking needed to be done for sure, but now I am starting to believing in this project, the experience of playing this game is totally unique." http://simhq.com/forum/ubbthreads.ph...ml#Post3247883 Crossing my fingers for optimisation and bug-fixes before Western release but if the Epilepsy Filter is non-switchable in the Europe and West release it could be a really horrible time! Cheers, MP
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Last edited by Mysticpuma; 03-28-2011 at 01:14 PM. |
#2
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From my understanding the filter is there until they fix the epilepsy problem. Once they have fixed the flashing stuff then the filter will be removed. Well I hope this is the case as I do not see them keeping this terrible system in place for the life of the game.
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#3
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Salute ! |
#4
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http://www.sukhoi.ru/forum/showthrea...=1#post1573025
Luthier: Anti-epilepsy will once and forever banished from the Russian version of the game . This adds up to 10 fps on older machines. You now can manually disable the filter - the instructions were given repeatedly. @Mysticpuma you are quoting my line and referring to review by 2005AD who has different specs than me, we are two different persons ![]() Last edited by Devastat; 03-28-2011 at 12:33 PM. |
#5
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Re-credited your quote. What are your system specs?
Cheers, MP
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#6
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i7 920, 12gb ram 1600mhz, Ati Radion HD 5850, Gigabyte EX58-UD5
However I believe that the problems in the current version of the game goes beyond hardware issues, they are problems within the game itself. |
#7
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It seems like there's a major memory handling issue in the game itself right now judging by the "hitching" I see on a lot of the videos. It's pretty typical in games that need to dynamically load objects/textures from the hard drive.
Obviously a lot of good systems out there running modest settings are still having this issue, and Ilya mentioned a major patch in the next week or two so I'll bet this will be high on the list. Meantime, I think it will be quite playable while we wait with some restrictions on certain graphic option combinations and/or staying away from cities. Hopefully they get a good chunk done before the Euro release for the sake of reviews. |
#8
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So, all that needs to be done is take out the flashes in a war type simulation. Seriously!?
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#9
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Sounds good
![]() Intel® Core i7 960, 3.20GHz 8MB (going to be overclocked) Asrock X58 Extreme III ATX/X58/6xDDR3 Corsair 12GB (3KIT) DDR3 2000MHz Geforce GTX 580 1536MB GDDR5, (772Mhz) Corsair SSD Force Series 120GB Corsair HX Series PSU 1000W Windows 7 Enterprise x64 |
#10
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ANTY-EPILEPSY FILTER causes EPILEPSY to our community...
Devastation...Quad-core computers are dying...in agony, along with the simulator pilots... Oleg...have some mercy...The battle for freedom and inependance is worth its price... |
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