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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-14-2011, 11:25 PM
ColdfireTrilogy ColdfireTrilogy is offline
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Lightbulb CoD 128 person battles, Oleg?

Here's to hoping for a little info from the Olegster himself on how much this has been worked upon. While many people are oohing and awwing over how great the graphics look and about airplane and FM accuracy, I am curious as to how much improved the dedicated server aspect of this game will be. As of now we know very little of CoD's online functionality. We know that 1946 can hypothetically handle quite a few people on one server at once but past the 50+ person mark server stability and low player latency times become increasingly hard to maintain, even with a very robust server and a large bandwidth throughput.

To advertise such a feature in as big a way as they did in the official trailer I hope means that quite a bit of time has been invested upon improving net code for servers and clients so that a 128 person battle is no longer a hypothetical "possibility" but instead a launch day reality. Playing on larger maps with that 128 people would potentially put 1946 to shame by itself, especially with some of the better and more objective heavy maps I have seen online in both my squadron's Skies of Valor server and other similar servers as well.

To Oleg:
1.Oleg, how extensively has your team worked to correct and improve upon the netcode for Cliffs of Dover in relation to the original IL-2?
2.Also, will there be an online server browser like in games such as Rise of Flight, Unreal Tournament, Counter-strike, and many many others?
3.How streamlined is it to set up a server in relation to an IL-2 1946 server? The easier it is the less we as admins need to do to to get it online and self-sufficient.



(This would do well to bolster a long lived online community as Hyperlobby, while a great alternative, isn't out-of-the-box advertised to newcomers of Il2 1946 and many new players assume the online portion of 1946 is long gone which is unfortunate. This makes it overtly hard to recruit new blood to a niche game such as our beloved flight sim community.)

Feel free the share comments/ debate, everyone; and if you have info let us (me ) know! The importance of work upon such an integral feature for us online gamers is imperative and we appreciate it

And finally, thanks a TON Oleg and crew, ive never been more proud to be part of a gaming community as I am within the IL-2 flight sim community. The level of dedication you guys show each week is above and beyond what I've seen from developers in a long time. The level of communication between YOU the developer and US the community is also something most online games wish they had. It is something I haven't seen from any developer other than the Oleg team since the now ancient days of Quake, Doom and Unreal Tournament. Keep up the good work guys! ~S~

(sorry if this is in the wrong forum, i figured it would get better viewership than in the CoD sub forum)

Last edited by ColdfireTrilogy; 02-14-2011 at 11:40 PM.
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Old 02-14-2011, 11:52 PM
Letum Letum is offline
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You can guarantee that the way they are fitting so many players on the server is by giving data transfer distance dependent LODs.

IL2 did this a little. you will see that planes that where far away from you jump about a lot when you play back a track. This is because their position and other data is being updated less frequently to save net traffic and prevent clients from becoming the bottleneck.

You can use these techniques all you want until the number of players on a server is totally dependent on the server's bottleneck (and not at all on the client's).

However, it relies on some planes being far away (and thus using less net traffic). this means that you may have a lag free server with 100* or 200* planes, but only so long as no more than 30* planes are anywhere near you. If everyone can see everyone else and so no other player is transmitting the lower net traffic LOD or update frequency, it becomes laggy.

That's not all bad tho. Just because you can't be near all the players at any one time, doesn't mean they arn't all contributing to your experiance.


*made up numbers
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