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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-24-2011, 08:32 PM
daidalos.team daidalos.team is offline
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Default 4.101 RC - List of fixes

Dear IL-2 fans,

First of all, thank you for your testing and bug reporting of patch 4.10. Even though we did not have enough time to respond to each individual post, we have been reading your reports and comments carefully. As we speak, we are in a process of internal testing of patch 4.101 Release Candidate which will address most of the issues you have found in 4.10.

One of the most commented features of 4.10 has been the 2s bomb arming delay. We have listened to your feedback and spent a lot of time and energy reviewing and discussing this feature inside our team. In 4.101 we have removed arming delay from ampoule loadouts only. In 4.11 - we will rework the arming delay for each individual bomb based on available historical references and within limitations of IL-2 code. Plus we will make this feature optional either via an existing or a new difficulty switch.

Now, we would like to take this opportunity and review with you publically the list of fixes which are already included in our latest 4.101 version. In case we have forgotten or overlooked a bug you have already reported, please remind us in this thread. Keep your reports 4.10 specific, please. No old bugs or "wish list" here.

Again, we want to say thank you to those who provided a constructive feedback to us on several IL-2 forums and/or our email address. We really appreciate it.

Daidalos Team.

Fixes already INCLUDED in 4.101 RC we are testing:

1. Problem with class compiling causes problems with online & check runtime.

2. Finding a free space for plane spawning on carrier deck is overloading dedicated server too much which can cause temporary warping. No problem for normal player hosting.

3. "Data corrupt" error message appearing from some QMB missions.

4. Saved Quick Mission Files from 4.09m do not work correctly anymore when they are loaded.

5. Destroyed ships are reported as bridges at the stats page.

6. Transparent runways on tracks are visible with red tint.

7. Several issues with MDS recon (blue side recon planes not recognized, no AI planes available in recon planes list, all ground units are not indentified).

8. Entries for "Countries" in the home base MDS screen are not loaded correctly when mission is opened in FMB. Saving after this erases the countries list.

9. In dogfight missions, clients are not able to ground spawn from the test runways. The old narrow transparent runway should stays as airspawn only, but the two new transparent should be ground spawnable.

10. Fulmar unable to take off from ground airfields because of wrong tail wheel rotation.

11. Bf-109 G-6 Mk 108 cannons don't work.

12. Bf-109 G-6 Finnish version cannot use the Wfr.Gr.21 rockets.

13. S-80 torpedo boat rear gun alignment is invalid.

14. "Late" Mk13 & Type91 torpedos are missing. Late variants were added to all those planes that carried the old "non-late" torp. except Swordfish torp was changed to British Mark XII.

15. Ju-88 with empty loadout causes exception.

16. AI planes on DF maps not flyable from external view.

17. Ju-88 A4-torp FM has dive brakes.

18. P.11 FM version is old.

19. Spitfire Mk.IXc 1942 - when 2x250lb bombs loadout selected, only one (left-side) bomb is shown under wings in loadout screen and in game.

20. Do-217 (both version) are missing one clip from right wing, so wingtip goes through ground.

21. Ghost landing gears on Hs 129 when it gets ripped away.

22. Wrong amount of ammo in Bf-109F-4 2xMG151 pods.

23. CW-21 cockpit warning lights not functioning. Added lights for following functions (up to down in panel):
-fuel pressure
-oil pressure
-fuel valve closed (lights when fuel is just about to ran out)
-low/poor mixture
-prop RPM low
-supercharger high
-flaps down
-gears up

24. Magnetic compass in Ju-87 pits show wrong value. Also the pits show the old black horizontal lines and red line in repeater compass.

25. Wind above 5m/s affects AI planes (fighters) spawning in a bad way.

26. Selecting the Enemy frequency from the communications menu results in the Friendly frequency being selected. That is, both the Enemy selection and the Friendly selection result in the radio being set to friendly.

27. Yak-9UT default loadout changed to 2X B-20 + NS-23. Additional 2X B-20 + NS-37 loadout added.

28. CantZ.1007 made more prone to fuel tank fire.

29. Magnetic compass in Arado jet is showing wrong indications.

30. Nav indicator (NDB) in TB-3 works opposite to red type indicators in all other soviet planes.

31. AI skins in MDS mission are not saved in NTRK.

32. Even with AI radio turned off in MDS scenarios, the ground control still uses radio during landing.

33. Java exception in DF mission when checking player's loadout. No effect on gameplay, just visible in log.

34. Hs 129 canopy doesn't close completely when jumping from external view to cockpit view just when the canopy is closing.

35. MDS aircraft limits cause problems for hosting player when homebase is out of aircrafts.

36. Yak-9B/D should not show homing instrument in realistic nav. mode.

37. Max distance to request runway lights should be bigger (increased to 10km).

38. N1K auto flaps bug, When turned On/Off/On fast switch to last position.

39. Me-163 Komet cannot take off under player's autopilot control.

40. Do 335 V13 repeater compass does not work correctly.

41. Ar-234 doesn't show anything in HUD when repeater compass heading is adjusted.

42. (Promoted to red. Basically same issues as 39.) Player with autopilot on during takeoff will causes engine fire with certain jets. Autopilot slams the throttle(s) forward too fast.

43. Hs 129 bomb loadout with 250kg & 2x50kg drops in wrong sequence.

44. Hs 129 compass rotates to wrong direction in the old nav mode.

45. Fixed Hs 129 pit disappearing engine instrument bug in certain damage conditions.

46. Players complain that hearing/understanding Morse code is too difficult. Added "learning mode" and ability to show Morse code as text & conf.ini parameters to enable it.
Client side can enable this feature with showMorseAsText=1 (under GAME) and server side can disable this online with allowMorseAsText=0 (under NET)

47. Wrong emblems for 279 & 281 squadriglia.

48. Aiming point for the Bk3.7 on the Bf 110 G-2 is below the center of Revi circle.

49. He-111 gunners change to killed 3D mesh from the first hit. Appears as if dead gunners are shooting.

50. Some textures for Solomon maps appear as too bright.

51. Small texture bug in He-111H-12, Hs-129 and Do-217 skins. Missing nav lights.

52. I-15 cockpit has few wrong materials and old texture. Appears as dark spot around the tube sight & window.

53. When Re-2000 bombs are released, they jump up a little before falling.

54. Wrong localization of He-111H-6 bombs (other languages than english).

55. No default skin folders or void skins for new spits.

56. Erg_JG26 has invalid gruppe number 5.

57. Glidepath of AAF IAS should be finetuned better to match typical runway length. Now the landing following instrument precisely falls short.

58. B-25 blind landing instrument should be much more sensitive in horizontal level. 3.5 dec for full deflection according to manual.

59. Various spelling mistakes in CW-21 cockpit.

60. No prop pitch HUD printout when changing pitch for engines. When engine #1 & #2 pitch is mapped, only #2 shows the HUD text.

61. On the Ground Control page of the communications menu there is no customary blank line between the last option and the '0.Back' option.

62. He-111 H-2 & H-6 top gunners use a part from H-12 which leaves a visible gap when zoomed out.

63. Static version of the old P-47 and new Spitfires missing.

64. "Torpedo failed to enter the water" message renamed to "Torpedo failed".

65. Typo in FMB Properties tab.

66. Solomons Aug 42 Map - wrong forrest tile in the ocean.

67. Wrong Spitfire Mk.Vc cockpit position. Also several Spit pits have bad texture mapping at canopy frame.

68. Bf-110G-2 external tail gun barrel is visible when in gunner's pit.

69. Dead R-5 gunner switching positions.

70. In french localized version, the prop pitch display is wrong. "Pas dhelice {0}%"

71. Ju-88A-17 D2 LOD bug.

72. Night is sometimes too dark and instruments cannot be seen very well.

73. Aligning GUI buttons on subsequent screens in QMB.

74. Smolensk map, QMB - "Smolenk" typo in Czech localization.

75. Slightly reduced maximum impact speed for Italian torpedo.

76. Radio communication ([TAB] commands) sometimes can also activate the key that is mapped to same numeric key that TAB command uses.

77. Bf-110G - the lights for the gear EIN/AUS are the wrong way around. (i.e. in wrong place).

78. AFN-2 gauge doesn't have a working night illumination on Stuka D and G versions.

79. D3A1 cockpit airspeed gauge shows wrong indications.

80. He-111 H-6 tail stinger changed to MG17.

81. Me-210 PaK40 changed to Bofors40.

82. Added: Ampoule loadouts have no arming delay and no safe jettison

Known issues that are fixed but didn't make it to the RC build:

- If user loads a mission in FMB which has AI planes assigned as recon planes, AI planes are not loaded into the list and next save causes them not to be saved.

- If player's side FoW spotter/radar gets destroyed, player might still see the icons on minimap as if the unit was still alive.
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  #2  
Old 01-24-2011, 08:53 PM
swiss swiss is offline
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Aiming point of all guns on the Ki84 is below the center of Revi circle.
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  #3  
Old 01-24-2011, 09:04 PM
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Tempest123 Tempest123 is offline
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Hmm, looks pretty comprehensive. The morse code training option is nice.
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  #4  
Old 01-24-2011, 09:30 PM
rakinroll rakinroll is offline
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Thank you guys, S!
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  #5  
Old 01-24-2011, 09:37 PM
Majo Majo is offline
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Default Fantastic work.


Thank you very much.
So good to be here, so long to go on...

Salutes Majo.
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  #6  
Old 01-24-2011, 09:58 PM
Sven Sven is offline
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Thank you, much appreciated! I see that my bug is in there, looking good
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  #7  
Old 01-24-2011, 10:04 PM
[URU]BlackFox [URU]BlackFox is offline
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Great news!

Some static small ships respawn right after they are destroyed (landing craft, pilots, for example). Maybe it's included in numer 4, but just to be sure. Thank you.
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Last edited by [URU]BlackFox; 01-24-2011 at 10:12 PM.
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  #8  
Old 01-24-2011, 10:15 PM
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Aviar Aviar is offline
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Bug 1:

As reported by [URU]BlackFox on the 1C forum, there is a respawn bug in 4.10 concerning SOME Stationary Ships. The ships are respawning almost immediately after sinking. I have confirmed this on my computer.

*A bug report was sent to Daidalos on Jan. 8, 2011.


Bug 2:

This is an easy 4.10 bug to verify. It is one of the default missions that came with IL-2. The exact same mission works fine in 4.09m. However, in 4.10m it is unplayable.

Open Il-2 and click on:

-Multiplay.
-Create New Server
-Create
-Game Type ---> Dogfight
-Mission Type ---> 4
-Missions ---> DOGFIGHT 13

Pick any base and take any plane. When you spawn, your AAA will kill you instantly.

I looked at this mission in the FMB. Both 4.09 and 4.10 mission are identical. However, the AAA will shoot you on your own base in 4.10.

*A bug report was sent to Daidalos on Dec. 28, 2010.
--------------------------------------------------------------------


**Just one question. The word 'ampoule' was used twice in the first post by daidalos.team. --->

"In 4.101 we have removed arming delay from ampoule loadouts only."
"82. Added: Ampoule loadouts have no arming delay and no safe jettison."


I have never seen that word before. I looked it up online and got this definition:

--------------------
ampoule or esp ( US ) ampule (ˈæmpuːl, -pjuːl)

— n
med a small glass vessel in which liquids for injection are hermetically sealed

--------------------

Any comment?


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Last edited by Aviar; 01-24-2011 at 10:29 PM.
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  #9  
Old 01-24-2011, 10:18 PM
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mazex mazex is offline
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Sounds great - but for me as a non-native english speaker, what the heck is an "ampoule loadout"? Externally carried bombs?
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  #10  
Old 01-24-2011, 10:24 PM
IceFire IceFire is offline
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Thanks for the update! Some great fixes there... even some long standing ones!

Curious if the realistic armament options (bomb arming, torpedo drop height/speed) have been moved to a distinct difficulty setting. That's a feature that the UK-Dedicated servers I think would like to take advantage of depending on which server the player is on.
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