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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

 
 
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Old 10-05-2010, 03:41 AM
ckdamascus ckdamascus is offline
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Join Date: Mar 2010
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Default Melee Monster Mash Build?

A while ago, we found out shooters can be very powerful and sweep the game easily with 100% criticals, taking out bosses far faster than previous imagined.

I'm now trying to consider if melee can do something similar?

One of the best damage per leadership melee units is the paladin using the class Paladin (due to +40% damage medal).

Throw in battle axe and the inquisitor set.

Or, go with a warrior and rely on orc power. Driller, battle axe, and ogre club.

That said, I had some success with no retaliation units against the big bosses in the Arena campaign.

I wonder if such a thing can be repeated again in the main campaign?

The biggest killer is the loss of initiative. The warrior with ranged was able to out initiative everyone thanks to onslaught and quickdraw.

Is this a foolish quest?

So, Warrior + Orc power?

Or, Paladin + Paladin holy power?

And, what kind of support units can we throw in there to mix it up a bit?

Mark of Blood + Paladin with the buffs + critical hit + Jolly Ranger (+20% to crit damage!) with a Helplessness debuff for good measure?

Oh yeah, this is for Impossible No-Loss games (or possibly nearly no loss). Just looking for a fun, super powered build that uses melee.
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