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Mods Men of War mods and other improvements

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  #1  
Old 01-22-2011, 01:32 AM
Trotskygrad Trotskygrad is offline
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Default Modifying items

I've searched for this, come up with nothing...

How do I modify an item? Say I want make beer heal you a tiny bit, like a bandage. How would I do that?

Or perhaps make a hat that helps you run faster? (Body armor modifies your health, other things should be able to
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  #2  
Old 01-22-2011, 06:02 AM
KnightFandragon KnightFandragon is offline
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Lolz, ive got no idea on this one, though armor doesnt modify your health. In the Properties, Human.ext there is a section on body armor itself, it doesnt add health, it simply reduces damage, the human.ext body armor section tells you how much, ive got it set atm at like 35 or so. As for the healing beer ive got nothing, never was able to find anything on health kits myself....been trying to figure out how to make them heal more maybe but kinda gave up on it.
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  #3  
Old 01-23-2011, 04:51 PM
Trotskygrad Trotskygrad is offline
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Quote:
Originally Posted by KnightFandragon View Post
Lolz, ive got no idea on this one, though armor doesnt modify your health. In the Properties, Human.ext there is a section on body armor itself, it doesnt add health, it simply reduces damage, the human.ext body armor section tells you how much, ive got it set atm at like 35 or so. As for the healing beer ive got nothing, never was able to find anything on health kits myself....been trying to figure out how to make them heal more maybe but kinda gave up on it.
so it would be possible to make a hat that modifies your health/vision/speed by changing properties in human.ext?

Also what about modifying weapons? Any tips on how to do that?

I noticed that the .def files for the MGs are all very different, so I am pretty confused
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  #4  
Old 01-23-2011, 07:44 PM
KnightFandragon KnightFandragon is offline
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I have no idea on the hat, you would have to play around with it, I try to edit as little as possible to get the effect I want b/c when you edit this game it sometimes pulls up a random error and I have hell trying to get it fixed.

As for the weapon it's best to piece together one standard file layout that works for you can just use it on all weapons. I know the layouts for all the weapons is different and thats quite annoying...I stuck with this layout for all my guns

{from "pattern smg"
{filling "ammo pistol" 30}
{mass 5}
{entity "L85a2s"}
{fireSound "smg/ppsh_burst"}
{reloadSound "mp44"}
{speed 300}

{recoveryTime 0.5}

{aimRange 70} ; == maxRange
{maxRange 70}
{spreading 1
{BurstAccuracy 100 96 95 93 92 92}
{SpreadPower 0.05}
{SpreadXYRatio 0.05}
{SpreadYadjust 0.02}
}
{healthDamage 80}
("accuracy_carabine")
}


However, you still have to makesure the pattern at the top is associated with the proper weapon, if you have a weapon in the mgun folder its gotta have Pattern Mgun at the top and such.

It took awhile to get all my guns right but it was worth it and it makes making changes easier.

As for Tank guns this is what I use

{from "pattern gun" ; "Pz5G"
{filling "bullet75"}
{fireSound "gun/50to76_cal/75mm_kwk42"}
{reloadSound "gun_r01"}
{rechargeTime 6}
("range_130+")
{range 150 150}
("speed" s(2000))
("75-76caliber")
{projectileDamage 150}
{projectileDamageTable {0 160} {40 149} {80 138} {120 127} {150 116}}

}


You might have to add in the ("accuracy panther") and stuff back into it but that layout there is how I have my Tank guns set. For these you gotta make sure w/e caliber you are editing you go into one of the preset files in the "gun" folder and it has several lines of caliber, like here the gun is a 75mm so it has 75-76 caliber there...if it was a 85mm you would have to put it to I think 85-90caliber or something. Just look in the proper file it will tell you. Weapon editing is not that hard. One more thing, dont forget any of the { } things where they need to be otherwise you will get a "block terminator expected" error....the error message will tell you where the missing one is so just read the message, though sometimes it just likes to be bitchy and refuse to work...ive had that happen despite the fact ive used the same method for like 50 guns and infantry weapons.
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  #5  
Old 01-25-2011, 01:49 AM
Trotskygrad Trotskygrad is offline
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what are the other values for accuracy other than accuracy_carabine?
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  #6  
Old 01-25-2011, 04:33 AM
KnightFandragon KnightFandragon is offline
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Look in your small.firearms.accuracy file, they are all in there.

The 'set' folder has all the good stuff in it once you get it extracted.
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  #7  
Old 01-25-2011, 07:38 PM
Trotskygrad Trotskygrad is offline
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Quote:
Originally Posted by KnightFandragon View Post
Look in your small.firearms.accuracy file, they are all in there.

The 'set' folder has all the good stuff in it once you get it extracted.
mmm also how does "speed" and spread/accuracy work? is speed measured in rounds/minute?

"{BurstAccuracy 100 96 95 93 92 92}
{SpreadPower 0.05}"

what does spreadpower do? and how is it related to burstaccuracy?

does spread occur ONLY when firing, and burst accuracy refer to accuracy after firing a long burst, and the cooldown time?

also is "RecoveryTime" related to accuracy cooldown?

many thanks for any answers

"
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  #8  
Old 01-25-2011, 08:26 PM
KnightFandragon KnightFandragon is offline
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Quote:
Originally Posted by Trotskygrad View Post
mmm also how does "speed" and spread/accuracy work? is speed measured in rounds/minute?

"{BurstAccuracy 100 96 95 93 92 92}
{SpreadPower 0.05}"

what does spreadpower do? and how is it related to burstaccuracy?

does spread occur ONLY when firing, and burst accuracy refer to accuracy after firing a long burst, and the cooldown time?

also is "RecoveryTime" related to accuracy cooldown?

many thanks for any answers

"
Speed, I know is the speed in which the bullet or tank shell travels through the air, my guess is like a speed of 300 is 300meters per second or something. Put a tank gun at like 800 speed and fire it, you will pretty much be able to step out of the way of the shell it travels so slow, then jack it up to 2000, you wont hardly see the shell at all, it will be Boom..impact almost instantly. However, 300-500 is a perfect speed for infantry bullets

Recoverytime is the time between shots(Rate of Fire) i guess, and I quite honestly cant tell you what number does what and stuff exactly...I just keep changing those till my Rate of fire is where i want it. Ive got my semi auto guns/rifles at 0.5, my Submachineguns at 0.09 and my MG42 at like 0.072.

It does seem that 0.11 is faster then 0.17 so my guess is a lower number is faster but 1.1 is nice and slow, its what I use for bolt action rifles, 1.75...it gives them a nice pause between shots.

Recharge time is the reload speed, recharge of like 6 is 6 seconds.....and so on.

Spreadpower is I guess how much the gun will spread when you fire it, basically how fast the circle will get bigger when you fire it. Then the other spread modifiers is how big the circle will get, spread of like 3 will make the circle pretty bloody big when you shoot

The Burst accuracy i dont know what it does, ive put it at various settings and dont notice that big of a difference in anything.

Most of that stuff ive got in my guns b/c it makes them work and if you remove certain parts it will keep crashing the game crying about some SDL File expected,.....those errors are nightmares.
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  #9  
Old 01-26-2011, 03:09 AM
Trotskygrad Trotskygrad is offline
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Quote:
Originally Posted by KnightFandragon View Post
Speed, I know is the speed in which the bullet or tank shell travels through the air, my guess is like a speed of 300 is 300meters per second or something. Put a tank gun at like 800 speed and fire it, you will pretty much be able to step out of the way of the shell it travels so slow, then jack it up to 2000, you wont hardly see the shell at all, it will be Boom..impact almost instantly. However, 300-500 is a perfect speed for infantry bullets

Recoverytime is the time between shots(Rate of Fire) i guess, and I quite honestly cant tell you what number does what and stuff exactly...I just keep changing those till my Rate of fire is where i want it. Ive got my semi auto guns/rifles at 0.5, my Submachineguns at 0.09 and my MG42 at like 0.072.

It does seem that 0.11 is faster then 0.17 so my guess is a lower number is faster but 1.1 is nice and slow, its what I use for bolt action rifles, 1.75...it gives them a nice pause between shots.

Recharge time is the reload speed, recharge of like 6 is 6 seconds.....and so on.

Spreadpower is I guess how much the gun will spread when you fire it, basically how fast the circle will get bigger when you fire it. Then the other spread modifiers is how big the circle will get, spread of like 3 will make the circle pretty bloody big when you shoot

The Burst accuracy i dont know what it does, ive put it at various settings and dont notice that big of a difference in anything.

Most of that stuff ive got in my guns b/c it makes them work and if you remove certain parts it will keep crashing the game crying about some SDL File expected,.....those errors are nightmares.
Lol, I guess messing around with speed could yield some interesting "bullet time" effects

if you change recoverytime, will you see the reload cursor between shots? I know it shows in the semi-autos (SVT-40, M1 Carbine) in Men of War, but it never shows with the autos
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  #10  
Old 01-26-2011, 03:59 AM
KnightFandragon KnightFandragon is offline
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Yes, if you set the recovery time low enough you will see the shot timer, you dont see it on auto's b/c they are firing fast enough to not need it.

The highest I ever set my speed to was 3000 for tank shells, it got there at the same time I heard the boom of the gun. ive got them set to 2000 and lower now...
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