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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-04-2011, 04:50 PM
RPS69 RPS69 is offline
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Default Tracers on COD

It's the only thing that's funny about those demos.

My two cents for the people that base this representation on guncams of WWII.

A frame rate of about 50fps, will probably be absolutely exagerated for a WWII guncam, but I will use that speed just for the sake of the worst case scenario.

20mm ammo, at least the types used on the sim, have an initial speed of 800m/s
(round numbers makes maths easyer)

So, at 50fps, we have 1/50s of exposure per frame, that meaning 0.02s

Then the length imprinted on the film by the tracer will be 800m/s x 0.02s=16m

So we could never see what the eyes of the pilot see, using a guncam as reference. The eyes also have some retention, but they recover faster than that.
The brighter the object, the worst the recovery. IL2 original tracers were far better than this ones, being a strong point, followed by a fainted line.

Sorry for bothering with this again, but I really don't like it. It feels too much of Star Wars to me.
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  #2  
Old 03-04-2011, 05:15 PM
t4trouble t4trouble is offline
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I dont think the tracers we see in the update videos, are the finished tracers
we will see in the release.There are update pictures of german a/c with smoke
tracers from the rounds but haven't see them in any update video's.
Fingers crossed
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  #3  
Old 03-04-2011, 07:17 PM
winny winny is offline
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I had this little clip on DVD, so I ripped it and thought I'd put it up here.
It's BoB era. A couple of seconds worth, then slowed down and repeated (badly edited too)



I've been laughed at in the past for suggesting that the on 8 x .303 mg variants the RAF tended to like to use Tracer rounds in only one gun (Tracer as in visible rounds) and then used incendiaries and ball in the others. The incendiaries being the early Buckingham type that left a smoke trail which was ejected from weep holes in the bullet (causing spiral tracer smoke).

I can only see 'visible' tracer coming from one gun (port side). That would be my only issue with the tracers in CoD, but the loadout's got every type of ammo used in the BoB RAF wise, so it's not really a problem.

I think I remember Oleg saying that the human eye sees tracer length at about the same length as a video camera running at 92 fps would. I could have dreamt it though.
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  #4  
Old 03-04-2011, 08:27 PM
kalimba
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Quote:
Originally Posted by RPS69 View Post
It's the only thing that's funny about those demos.

My two cents for the people that base this representation on guncams of WWII.

A frame rate of about 50fps, will probably be absolutely exagerated for a WWII guncam, but I will use that speed just for the sake of the worst case scenario.

20mm ammo, at least the types used on the sim, have an initial speed of 800m/s
(round numbers makes maths easyer)

So, at 50fps, we have 1/50s of exposure per frame, that meaning 0.02s

Then the length imprinted on the film by the tracer will be 800m/s x 0.02s=16m

So we could never see what the eyes of the pilot see, using a guncam as reference. The eyes also have some retention, but they recover faster than that.
The brighter the object, the worst the recovery. IL2 original tracers were far better than this ones, being a strong point, followed by a fainted line.

Sorry for bothering with this again, but I really don't like it. It feels too much of Star Wars to me.
I hear you...But this subject has been debated a lot...And strangely enough,
people who have been firing real guns of similar caliber have come forward to describe what they have seen with their own eyes...Ans it is damn close to COD...Star Wars laser shots concept was inspired by WW2 guncams !!!My personnal comment about tracers in COD is that they look to "fat", not enough string-like...But that is me...
Remember Oleg is a pro photographer...He knows all about shutter speed and eye's retention...Make a search on this forum, and you will find Oleg's comment and explanation about tracers,,,

Salute !
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  #5  
Old 03-04-2011, 09:45 PM
engarde engarde is offline
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Quote:
Originally Posted by RPS69 View Post
It's the only thing that's funny about those demos.

My two cents for the people that base this representation on guncams of WWII.

A frame rate of about 50fps, will probably be absolutely exagerated for a WWII guncam, but I will use that speed just for the sake of the worst case scenario.

20mm ammo, at least the types used on the sim, have an initial speed of 800m/s
(round numbers makes maths easyer)

So, at 50fps, we have 1/50s of exposure per frame, that meaning 0.02s

Then the length imprinted on the film by the tracer will be 800m/s x 0.02s=16m

So we could never see what the eyes of the pilot see, using a guncam as reference. The eyes also have some retention, but they recover faster than that.
The brighter the object, the worst the recovery. IL2 original tracers were far better than this ones, being a strong point, followed by a fainted line.

Sorry for bothering with this again, but I really don't like it. It feels too much of Star Wars to me.
it would appear that everyone, except the devs, have the right idea about pretty much everything to do with this sim.

the tracer situation has been explained.

enough.

move on.

nothing to see here.
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  #6  
Old 03-04-2011, 11:55 PM
zauii zauii is offline
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Quote:
Originally Posted by engarde View Post
it would appear that everyone, except the devs, have the right idea about pretty much everything to do with this sim.

the tracer situation has been explained.

enough.

move on.

nothing to see here.
Quote for truth.
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  #7  
Old 03-05-2011, 02:41 AM
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choctaw111 choctaw111 is offline
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Quote:
Originally Posted by RPS69 View Post
IL2 original tracers were far better than this ones, being a strong point, followed by a fainted line.

Sorry for bothering with this again, but I really don't like it. It feels too much of Star Wars to me.

Have you seen any tracers for real?
Tracers do look like Star Wars as anyone who has seen them will tell you.
Il2 tracers were terrible. Oleg and Ilya both knew it and fixed them this time around.
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  #8  
Old 03-05-2011, 03:54 AM
RPS69 RPS69 is offline
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Quote:
Originally Posted by kalimba View Post
I hear you...But this subject has been debated a lot...And strangely enough,
people who have been firing real guns of similar caliber have come forward to describe what they have seen with their own eyes...Ans it is damn close to COD...Star Wars laser shots concept was inspired by WW2 guncams !!!
That inspiration is actually what I don't like.

Quote:
My personnal comment about tracers in COD is that they look to "fat", not enough string-like...But that is me...
Me too.

Quote:
Remember Oleg is a pro photographer...He knows all about shutter speed and eye's retention...Make a search on this forum, and you will find Oleg's comment and explanation about tracers,,,
I happen to know a lot about that myself. Probably a lot more than Oleg himself. But, this kind of statement implies the "trust me!" thing, so stating it is worthless anyway.

In the last ten years, Oleg and co, have given different answers about many issues on the game. Some on spot, and some very off target.
From what I have seen, and from OTHER people that use tracers of many kinds, this implementation of tracers is wrong.

Anyway, I will get it with the tracers as they are anyway, and won't make a fuss about it. But for the future I really hope for them to look more like the little comet they used to be.

Mods, lock it if needed.
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  #9  
Old 03-05-2011, 04:38 AM
speculum jockey
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I have shot actual WWII era tracers from my Mauser. They look just like the videos we are seeing posted by Oleg.

Other posters here who have also fired tracers in the military have also confirmed that the tracers are accurate.

Oleg is a photographer, he knows about the difference between what the eye sees and what a camera sees.

Luthier has said they are perfect. I'm sure he have done research that is a little more intensive than typing, "tracers" into youtube.

LET IT GO!
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  #10  
Old 03-05-2011, 05:14 AM
RPS69 RPS69 is offline
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Quote:
Originally Posted by speculum jockey View Post

Other posters here who have also fired tracers in the military have also confirmed that the tracers are accurate.
And other POSTERS, also allegedly from the military said they weren't...

Quote:
Oleg is a photographer, he knows about the difference between what the eye sees and what a camera sees.
People who work with optical instruments, and study how the human brain register visual events also do.

Quote:
Luthier has said they are perfect. I'm sure he have done research that is a little more intensive than typing, "tracers" into youtube.
This is cheap. You happen to be the guy that support your sayings with youtube, not me. I am the guy that said that guncams, or filming in general are a waste of time as an argument on this.

But I DO remember people asking the tracers for being brighter and brighter since this game was first in the shelves, and people happened to discover that some Russians guys fought a hell of a war out there, and now happened to get the best combat sim ever till today.

The same people that complained on the red tracers disappearing from sight, when if they just cared to look at it they were there, but their CRT's won't show them brightly enough.

By the way, the other thread was based on a leaked demo, but now this one is from the publisher itself.

I don't share your impressions. Maybe I learn to see different, since everybody have somewhat different "shutter" speeds on their eyes, and brains "learn" to correct images. If it doesn't, we will all be almost blind, or with permanent tunnel vision.

Quote:
LET IT GO!
I already have, if you just cared to read this: "Mods, lock it if needed."
Stop the bashing, and let the mods do their jobs.
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