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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#1
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Are the G limits the same for all planes?
Does anyone know how to find or calculate corner speed for each plane? corner speed = lowest speed max structural G can be applied. Is there a better way to indicate G to the pilot other than the speed bar which is disabled in full switch servers. Heavy breathing or groaning (easy now) could be an option or creaking of plane? Cheers Moby |
#2
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Fuel, damage and bomb loadouts will also change the G-Limit. Quote:
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In most planes you pilot will begin to blackout if you sustain significant G for long. |
#3
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rephrasing a few questions:-
Are the G limits the same for all planes armed without bombs and fully fuelled eg does the p51. 109,190 and spit all have the same G limit Trying to find corner speed experimentally would take a very long time. It would be nice to know when you are just about to damage the plane not after, hence the need for a better G indication. And finally, as any fool know, you can exceed max G without black out ask any P51 driver in the game. Instantaneous G breaks planes, sustained G causes black out Moby |
#4
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*feel* G forces, but that shouldn't stop you knowing roughly how much G you are pulling in a given maneuver at a given speed. Quote:
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#5
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Without a G meter, there is no way to know when you have exceeded your aircraft limits prior to exceeding them. This is true in real life.
In all metal aircraft, the first indication you will get that you have exceeded G limits, will be when something fails. You would hear a loud pop most likely, if it is any major component. Note that cummulative fatigue can go unnoticed until you do get major structural failure! Given that we are flying simulators, I would say that a nice selectable option would be to have rough G indications that would display on your screen. Maybe you would have a green indicator for 1-3 G, a yellow for 4-6, and red for 7+. This would simulate using only tactile (seat of the pants) sensing of G forces when flying the airplane. |
#6
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We have 'rough G indications' already - the blackout effect. I'm not sure that putting G indicators into a WW2 aircraft sim is exactly realistic. Real pilots had to do it by feel, so we should do the same - at least we can learn by experience, whereas few real-life pilots would get the opportunity more than once.
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#7
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Hmmm.. let's just say you've started a 10 pager, at least
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__________________
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#8
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Maybe an audible pilot breathing would be a better solution? 1-3G - no breathing heard, 4-6G harder breathing, 7+G - heavy breathing, but it should not be overdone.
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#9
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G-meter was not present on most WWII aircrafts, so the best way to simulate it is by the breath of the pilot. |
#10
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How to do same by feel?
So far I like the breathing sound idea. Or maybe a little face picture melting as you pull the G on. I wonder if you tested an experienced fighter pilot, how accurate his perception of G would be versus the G meter reading? Anything else is guesswork including the black out, this only comes during sustained G. Try this in P47 in a dive easy to pull 9+G and not black out. I a diving fight the pilot who can fly to the edge of the G limit wins/gets away Nice to be able to do that. |
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