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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 12-05-2010, 04:11 PM
zaelu zaelu is offline
Approved Member
 
Join Date: Mar 2008
Posts: 86
Default Anisotropic Filtering in IL-2

Hello...

This problem "tortures" me for quite a while and I still haven't found a solution.

Description/reproduction of the problem:

I have a GF 460GTX card (old one was a 8800GT) a 3GHzs C2D (non OC), 4GB ram, Win 7 config and I am running the game "at max settings" with the latest drivers configured for high quality image, 8xAA and 8xAF at 1920x1080 resolution.

Almost any plane but especially those with similar cockpits like A-20 have a ugly rescaling problem of cockpit gauges. Meaning when I am zoomed back furthest I can't read the gauges cause instead of filtering resize the game apparently only make rescaling by simple interpolation... destroying the image. If I zoom in... no problem... the gauges are exquisite beautiful and quite sharp.

Anyone else have the same problem?

Here are two screenshots to exemplify my problem and a quote of my conf.ini

crop from full image at 1920x1080

cockpit gauges of A20


icons on map that have strange square artifacts at transparency around the aircraft sign... like in no filtering or something.


and the full versions... jpg... originally they were TGA


Quote:
[il2]
...

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=8000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=zaelu's
serverDescription=
remoteHost=
localHost=188.26.152.48
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.02
checkTimeSpeedInterval=3
checkRuntime=0
remoteHost_000=

[MaxLag]
farMaxLagTime=0.5
nearMaxLagTime=0.5
cheaterWarningDelay=3.0
cheaterWarningNum=3

[chat]
...

[game]
Arcade=0
HighGore=1
mapPadX=0.3
mapPadY=0.50648147
viewSet=41
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
TypeClouds=2
ClearCache=0
SubTitlesLines=1
HakenAllowed=0


[HotKey game]
...

[HotKey gui]
...

[HookViewFly Config]
timeFirstStep=4.0
deltaZ=15.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
...

[MouseXYZ]
...

[MouseXYZ Config]
...

[HotKey Console]
...

[sound]
...

[rts]
ProcessAffinityMask=2
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
...

[rts_joystick]
...



[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0


PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[DGen]

...
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