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#1
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Well,as DT said to not use the bug thread,I opened this one.
I was looking at those superb screenhots from 4.10 updates,but here at my new PC my graphics looks like s...! The water is awful (and the SS looked almost like the SoW one),and light effects look very cheap.What is the best configuration for graphics in IL2?Does this haves a relation to my computer resolution x max game resolution? BTW,I am running the game in 16 bit. |
#2
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#3
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Which graphics card do you have?
Fafnir_6 |
#4
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GeForce 9600 GTX.
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#5
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Set all details to Excellent and enable Perfect mode. You MUST be running in 32bit to do that.
A 9600 GT (there is no 9600 GTX) will do alright in perfect mode. I had a 8600 GT at one point and it was decent enough to get the job done. Resolution will make it look nicer as well but these days my suggestion would be to set your resolution at whatever your LCDs native resolution is. For me that is 1280x1024 which requires a quick config.ini tweak. EDIT: Does your game look like mine? http://cid-d368795040548bdd.skydrive...W8rhYqZohGs%24 Those pictures are select screen shots over the last 3 years or so. Taken on either a 8600 GT or in the last few on my GTS 250.
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Find my missions and much more at Mission4Today.com Last edited by IceFire; 12-25-2010 at 02:58 AM. |
#6
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This is pretty much maxed out(for NV):
[Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 fps killer Effects=2 fps killer ForceShaders1x=0 Last edited by swiss; 12-25-2010 at 01:02 PM. |
#7
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S!
Using Effects=2 can cause undesireable effects like flickering smoke and shadows, huge FPS hit etc. With Effects=1 you are more than content. Sure if TD could take a look in the Effects=2 in the future ![]() |
#8
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actually I wrote "fps killer" behind those settings.
I edited and marked them red for you. ![]() |
#9
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water=4 is only a fps killer if you override the Aniostropic filtering through your Gfx card.
if you leave it running through the game settings, ie TexMipFilter=3, and in Nvidia settings application controlled its fine. |
#10
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Tried to change Conf.ini,but appears that the game reset what I just changed.
Also,IDK why,when I use 32 bit in any resolution,the game goes to a "zoomed mode" in the left upper corner and the mouse gets totally wild! |
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