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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 01-28-2010, 06:27 AM
mattmanB182 mattmanB182 is offline
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Default Real world: Fw-190 VS. BF-109

My question is, in real life, which one would turn better? Im not asking which would win, just which one would handle better?

The 190 in the game is garbage, is this a mistake? Its not even worth flying.

Through the research I have done, i have heard it both ways...some think the 109 handles better, and others think the 190 handles better.

I know the 190 had a superb roll rate, but does that translate into better turn?

Its such a shame the 190 is so horrid in the game, as I would love to be able to use it.
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  #2  
Old 01-28-2010, 07:17 AM
STINGERSIX78 STINGERSIX78 is offline
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i believe him... ^^

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  #3  
Old 01-28-2010, 02:04 PM
gbtstr gbtstr is offline
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Fw-190 in game is crap. About the only thing that feels right is the roll rate. I would probably still take the 109 just on looks and personal preference, but if they ever fixed the 190, I'd fly that a lot more often.

When the 190 came on line, the Spitfires were stymied for some time (and the Spits were the best the Brits had). The Spit Mk V was outmatched in every aspect but being able to turn more tightly - and as the British pilot said, "Turns don't win battles." So, that should give you some indication of the 190's dogfighting characteristics.
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  #4  
Old 01-28-2010, 07:15 PM
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Robotic Pope Robotic Pope is offline
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Quote:
"Flying that plane was a lot of fun"
lol the Fw190F in BoP is the complete oposite. I'm trying to unlock its bombs and its a right old pain in the arse.
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  #5  
Old 01-28-2010, 10:03 PM
Dig-it Dig-it is offline
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Quote:
Originally Posted by mattmanB182 View Post
My question is, in real life, which one would turn better? Im not asking which would win, just which one would handle better?

The 190 in the game is garbage, is this a mistake? Its not even worth flying.

Through the research I have done, i have heard it both ways...some think the 109 handles better, and others think the 190 handles better.

I know the 190 had a superb roll rate, but does that translate into better turn?

Its such a shame the 190 is so horrid in the game, as I would love to be able to use it.
The fw-109 could out turn a hurricane so thats how much 505 fucked up
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  #6  
Old 01-29-2010, 03:13 AM
mattmanB182 mattmanB182 is offline
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Yea I do agree that there IS a bit of bias in the performance of the planes in the game.....

And thanks for the video!! I would definatly go by the opinion of the pilot on this one!
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  #7  
Old 01-29-2010, 05:39 AM
kozzm0 kozzm0 is offline
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Originally Posted by mattmanB182 View Post


I know the 190 had a superb roll rate, but does that translate into better turn?
In actual practice, yes, it does. If you need to point your plane in a different 3d direction, it's more efficient to do as much of that repositioning as possible with the ailerons as opposed to the elevator. The elevators bleed your plane of more energy.

The best depiction of what the 190 can do in BOP is by the AI in the Korsun single mission "the dogfight." The AI fly them fast, high and agile, and they move in 3 dimensions not two.

The 190 can roll faster than it needs to in any turn, of course. But rolling is vital for another reason, both evasion and pursuit. If you have a high-profile shot lined up on an opponent, it doesn't matter how well your plane can turn, there is nowhere the opponent can turn that you won't get at least one high-percentage shot at it. That's because you keep your turning circle centered behind the target's turning circle, so it doesn't matter if your turning circle is bigger. So a smart opponent will roll out of your guns plane to try to make you miss and overshoot. If you've got a fast-rolling plane like 190, it doesn't matter how the opponent jinks, you'll be right there pointing your guns exactly where they'll go if they yank the stick back. On the other hand, if you've got the 190, you can jink out of plane, apply elevator and get past their snapshot before they can adjust their aim.

You may have noticed how when you're online, a lot of players will try to shake you by picking a direction, turning, and hoping you'll miss. It's probably also your favorite shot to take. They just sit there heading the exact same direction, while your crosshairs slowly edge ahead of them until you've got enough lead. You can't miss, because they are staying in your "guns plane" and letting you shoot at the big fat top of their plane too.

What if, while you're waiting for your crosshairs to get far enough ahead of them, they suddenly roll left or right? Then they're not flying towards your crosshairs anymore. To get the shot back, you have to roll also, and start building up the lead all over again.

There is nothing like rolling to evade an enemy, (except being faster and running away.) If you can learn to check 6 and judge where the enemy's guns are pointing and when they'll have enough lead, you'll be able to jink and roll at the right moment all the time. It also drives the enemy nuts and they end up making mistakes.

In BOP dogfights, though, the speed is too slow and the altitude low for the quickness of the 190 to do it much good. That's because the scoring in BOP is backwards, it rewards you for dying as long as you can get at least 1 kill for every 5 deaths. That's why the online favors slower planes with fast turn rates or low turn radius.

For just plain turning, the 109f4 had a shorter turn radius than the spitfire 2. Even though it was slow and had only one cannon, a lot of German Aces kept one around in case they needed one.

Remember there's two kinds of "turning fast." turn rate and turn radius. Turn rate is how many degrees per second, or how many seconds it takes to turn a full circle. Turn radius is how small a circle it can turn. Check the 190's specs again, and you'll see its wing loading is well above 40 lbs per square foot, which is high. Compared to spitfires and hurricanes which have wing loading in the 20's. A plane with lower wing loading can fly slower without stalling, so it can fly a smaller circle. But a hurricane crawling around in little circles on the ground is also taking a long time to complete those circles. If you try to fly as small a circle, the hurricane will turn the corner on you, but if you keep your turns 3d to keep your circle bigger, you'll turn the corner on it.

Fly the 190 fast and furious. Check out how they fly in "the dogfight."

Last edited by kozzm0; 01-29-2010 at 05:54 AM.
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  #8  
Old 01-29-2010, 04:47 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by mattmanB182 View Post
My question is, in real life, which one would turn better? Im not asking which would win, just which one would handle better?

The 190 in the game is garbage, is this a mistake? Its not even worth flying.

Through the research I have done, i have heard it both ways...some think the 109 handles better, and others think the 190 handles better.

I know the 190 had a superb roll rate, but does that translate into better turn?

Its such a shame the 190 is so horrid in the game, as I would love to be able to use it.
By far the 109 will turn better than the FW in real life. Also it's low speed handling is far better than the 190 with leading edge slats.

The 190s Roll rate is fantastic but it doesn't translate into a turn it does however translate into an "out of plane" manuever. This causes all kinds of problems for someone looking for a gun solution.

It's been quoted by many pilots but the 190 should be treated like a Saber... Making slashing attackes with positional advantage. The 109 is more like a Rapier with fine point control. It can get down and dirty in sustained turn fights with the best of them. I can also use it's upper end of speed to cause problems as well.

Last edited by JG27CaptStubing; 01-29-2010 at 04:51 PM.
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  #9  
Old 01-30-2010, 01:55 AM
lost cause
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You're the man, kozzm0
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  #10  
Old 03-07-2010, 01:22 AM
Gaston Gaston is offline
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Default Trust the pilots on this one...

He does say, right after "much better than the Me-109", that "you could curve it"... And he also adds that the "the only handicap" was the poor big nose visibility on take-offs and landing...

Rall says he could barely out-turn the 190A in the Me-109F (900 lbs lighter than G) when the first 190A models came out, and that most 109F pilots couldn't do it according to Rechlin: "They told us it out-turned the Me-109F"

A Russian large-scale combat evaluation summary has the FW-190A described as a "stereotyped" low-speed turn-fighter that will "inevitably offer turning combat at a minimum speed".

"The 190 does not like vertical maneuvers" they also add... "Keep speeds as high as possible against the FW-190"

The predominant opinion of 8th Air force pilots was that the FW-190A sustained turns better than the Me-109 (probably in a slightly wider radius than the Me-109 could do downthrottled very slow). This also was the opinion of British ace Johnny Johnson who describes in a post-war recollection being out-turned by a FW-190A in his Spit V, and adds that it was also known to turn better than the Me-109...

British tests have the 190 as superior turning to the 109, but US navy test follow what is the current consensus on the 190's character: No 190A combat experience for the US Navy, fortunately...

Also, a Sabre is an edged weapon shaped like a curve and creates large wounds when slicing in a curve... (Slicing being here an illustration of the firepower)

While a floret is light, straight, narrow, has no edge and can only be used in straight strokes to make a small, if deeper, hole: Pretty illustrative... It could very well refer to the 109's better high-speed handling when pulling out of dives after a diving attack, as the Russian evaluation has the FW-190A dropping 220 M (660 ft.) AFTER being nose-level during a 45° dive pull-out...

Trimmed tail-heavy, the Me-109G's 420-500 MPH dive pull-out was superior to a fabric-elevator P-51D...

Calculated conventional wisdom is simply in this case at 180° from the actual FW-190A reality. Note however the Me-109G could likely out-turn and out-perform the Anton above 7 or 8 KM, or at speeds above 250 MPH, which covers a lot of scenarios...

Formulas based on jet flight behaviour simply don't give good results with prop fighters...

Gaston
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