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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Hey there, does anyone put any points in here? Seems like one point would be really useful, but somewhat expensive rune-wise. I am surprised no one here has talked about it in depth.
I am a warrior... but still. That is like 1.5 levels of runes. Should I prioritize the resistance/heroism abilities? I'm mostly an archer team and I am playing on impossible with intention of no or minimal losses. ![]() |
#2
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It's one of the most useful skills. It's usually one of the earlier skills I get, even as Mage.
On the other hand, Tactics 2 generally isn't worth it. |
#3
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I made a save game point just in case it was wasted runes, but after playing with it a bit, I agree with you. Incredibly useful.
Yes, I could see how this would have been really useful even with my mage. The warrior does get really fast initiative with archers, so I can see how tactics 2 is really diminishing returns. Thanks for the affirmation. |
#4
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Tactics 2 is still +1 movement on the first turn. For non-archer based armies, this can be the difference between making the attacks you want first turn, and starting combat on turn 2.
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#5
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It is definitely useful. You can protect your rangeds at the beginning, forming a meat wall around them. Or manipulate & get best use of obstacles aswell.
BUT! It is really handy to put Royal Thorns in front, for me at least. This way, (especially when fighting with keepers) 1-3 towers can be inside Royal Thorns' range at the beginning. Long live Royal Thorns + Paladins (second wind) + Tactics ![]() |
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