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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 04-03-2010, 02:51 PM
ckdamascus ckdamascus is offline
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Default Does anyone get the Tactics skill for a warrior?

Hey there, does anyone put any points in here? Seems like one point would be really useful, but somewhat expensive rune-wise. I am surprised no one here has talked about it in depth.

I am a warrior... but still. That is like 1.5 levels of runes.

Should I prioritize the resistance/heroism abilities? I'm mostly an archer team and I am playing on impossible with intention of no or minimal losses.
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Old 04-03-2010, 05:10 PM
MaroonMaurader MaroonMaurader is offline
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It's one of the most useful skills. It's usually one of the earlier skills I get, even as Mage.

On the other hand, Tactics 2 generally isn't worth it.
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Old 04-03-2010, 05:12 PM
ckdamascus ckdamascus is offline
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I made a save game point just in case it was wasted runes, but after playing with it a bit, I agree with you. Incredibly useful.

Yes, I could see how this would have been really useful even with my mage.

The warrior does get really fast initiative with archers, so I can see how tactics 2 is really diminishing returns.

Thanks for the affirmation.
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Old 04-03-2010, 09:41 PM
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Zechnophobe Zechnophobe is offline
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Tactics 2 is still +1 movement on the first turn. For non-archer based armies, this can be the difference between making the attacks you want first turn, and starting combat on turn 2.
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Old 04-04-2010, 05:43 PM
Goekhan Goekhan is offline
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It is definitely useful. You can protect your rangeds at the beginning, forming a meat wall around them. Or manipulate & get best use of obstacles aswell.

BUT! It is really handy to put Royal Thorns in front, for me at least. This way, (especially when fighting with keepers) 1-3 towers can be inside Royal Thorns' range at the beginning. Long live Royal Thorns + Paladins (second wind) + Tactics
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