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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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I saw various threads were there was talk about how a level 5 human unit should be. I remember proposals such as an upgraded horseman, an archangel, a griffon rider... Here is my take on it (obviously just an idea, I wouldn't know where to start to actually make a mod with it). Say hello to...
The Supreme Archmage! AT 40 DE 48 IN 7 Sp 2 CR 14% Dm 50-80 (50%Ph, 50% Ma) He 400 Co 9000 Le 800 Skills: Lightning (as per archmage) Magic protection (as per archmage) Persistence of mind (as per archmage) Death avoidance: you don't become head of an arcane school if you're not uncannily good at avoiding lethal damage. Whenever a hit does enough damage to kill the SA stack there's a 50% chance no damage is taken Magic mastery: if someone is foolish enough to attack the SA with magic there's a 75% chance the spell is reflected towards the caster Permanent magic shield: the first thing an apprentice mage learns is to protect himself. The SA has perfected this skill to the point he doesn't need to cast it, his magic shield just is perpetually active. Always takes only 50% damage. Talents: Sheep: turns any enemy stack of lower leadership in harmless sheep for two rounds. Works also on level 5 units, except the Black Dragon. Works partially on the Archdemon (shrugs it of at the start of his round). One charge. Phoenix: The SA calls forth an army of phoenixes to fight at his side. Y, M or A phoenix at random. Total health of the summoned troop is 50% of the health of the summoner. One charge. Book of evil: the SA calls his personal grimoire on the battlefield to cast through it. Level of book is random. Recharge 3 rounds. |
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