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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 12-31-2009, 01:55 AM
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Metroplex Metroplex is offline
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Exclamation Your ideas for the next KB... (spoilers)

I believe this game was way better than legend and I hope that the devs will make another one sometime later on, so in the meantime, what do you think the plot for this new game should be?
At the end of the sequel the King wants to marry her off asap so it is unlikely she will return, and as Bill Gilbert said he wanted to retire, that rules him out of returning so... maybe the next game should be about Princess Amelie's son (or daughter) adventures and some some artifact like the rage box or the dragon (s)he gets to use.
There are new worlds to explore, for instance it would be very challenging to include a fully developed Dragon's continent, not the pitifully small Ultrax with just two or three dragons to fight.
Ideas please.
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Old 12-31-2009, 02:53 AM
blueshrike blueshrike is offline
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Personally, I think this storyline is played through. I think for KB 2 they ought to conceive of a new one set in a completely different land. Some other threat, even if it ties in with this mythology like the ... *spoiler* ... giant turtle.

They come up with new classes - something like a shaman / witchdoctor, monk, or even sci-fi like gadgeteer, tech, etc. Classes that play differently. New creatures, travel options, etc. Maybe even space travel (but now I'm hoping).
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Old 12-31-2009, 04:45 AM
lauvhk lauvhk is offline
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1. In terms of world design, it might be a matter of taste but I do not think AP is better than TL. Almost everywhere is an island with the exception of the land connection between Montero and Verona. And then every island/continent is almost the same, just one big landmass in the middle without any spinoff.

2. Multiple starting areas with different setup and different story lines. Need I say more?

3. The companion/armor bearer system can be improved. Most of them - both in AP and TL - are rather passively involved in the battlefield with the exception of Agvares. For example, a ranger/trapper companion can lay traps and call nature (yes I would advocate moving these features to the companion instead of piling up on the hero for larger differentiation) or a commander companion that could encircle the enemy at the start of the fight, split/combine armies at will and make coordinated attack/defense to improve overall power.

4. Reworks the medal, especially those that involve certain units, like Archmage or those dealing Fire/Poison Damage. Or design medals based on unit types and enhance the specific units ability - say I could improve the excavating abilities by frequently using pirate/sea dog.
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Old 12-31-2009, 09:49 AM
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Zhuangzi Zhuangzi is offline
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I like these games a great deal, but there are a couple of things I would love to see:

- The ability to sell units, and variable unit prices at different shops. That might give me the motivation to use a different unit if I could get it cheap.

- A search page where I could see what units are available where (only those shops I've visited would be unlocked). This worked well in Space Rangers 2.

- Multiplayer, even hotseat would be a start.

- Consistently excellent world design. I was pretty pleased with the locations in AP, but still, some are better put together than others. Debir was good and Verona excellent, but a few islands just seemed like filler. Nameless and Shettera spring to mind. The quality of the continents was variable in TL too. I thought Darion was fantastic all around, but Kordar was really boring and grinding.

- Then just more of everything. More items, more spells, more units. MORE!
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Old 12-31-2009, 10:57 AM
Kings Bounty Hunter Kings Bounty Hunter is offline
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1)Multi player is a must in this day and age. As there isn't one I guess this would be difficult to implement?
2) Base the next game around the half dragon/half human boy Farmir from KBTL but I already said this on another thread
3) At some point they should open it up so you can travel between worlds, not just continents and make the game massive like Final Fantasy7/8 etc
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Old 01-01-2010, 10:31 AM
DGDobrev DGDobrev is offline
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1) Well, since the King wants to marry her, she must find a suitable husband. In this case why not make a third game in which you need to deal with a few contenders for the hand of the princess?

2) A few new classes will be nice and will add replayability. Classes can be reworked to suit each race (many different contestants for the princess' hand) - humans, elves, dwarves, orcs, undead, dragons, demons - everything goes. Wanna be the vampire husband of amelie? Wanna give your dragon heart to her (we saw that in KBTL)? Wanna be the demon incubus who will possess her till the end of her days?

A lot of things can do well here, and all of the contenders will be unique - Human Champion, Noble Elven Ranger, Demon Incubus (like Agvares, he is an incubus), Undead Vampire, Orcish Chieftain, Rich Dwarven Foreman, Young Dragon, ready to commit to someone.

Although I would feel sorry for poor amelie if she gets a stinky hairy drunkard dwarf for husband... At least the kingdom treasury will be full all of the time
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Old 01-01-2010, 12:17 PM
jake21 jake21 is offline
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I don't think multi-player is appropriate or requirement for a game like this - I like the new tweaks in this game (mechanical changes) but I greatly prefer to cohesiveness of the first game as well as the maps. I'm a bit mixed about rage vs dragon but I think I prefer rage. Also resurrection could use a bit of tweaking relative to time back.

Having made those comments I would like to see a new game that has more puzzles and larger maps (similar to the first game). I would like tweaks to mark 'future' requests that might be broken if you go some place too soon (like kill an aggressive hero).

I think having too many widgest dilutes the impact of some aspects of the game and while this game probably did not go overboard it was pretty close; so if new features (spells, skills) are added to the next version then perhaps some of the older ones should be removed to prevent dilution.

Anyways these are some vague reflections of what I would hope from a third game without too many specifics. Oh and it would be nice if they could sequeeze in an editor and space ranger 3 with the package
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Old 01-01-2010, 07:28 PM
Newbie1234 Newbie1234 is offline
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- Much more initial army customization. We should be able to choose if we want to start with Undead, Demon, Dwarf, etc.

- Less reliance on Paladins and Inquisitors for doing all the reviving. There should be more spells, skills, and talents that can help with reviving everything efficiently for all classes. That, or make it less annoying to constantly go back and restock units. I also recall someone stated the idea of being able to carry a much larger army and being able to pick which units to fight with prior to the battle (such as during tactics phase).

- Better map that keeps tracks of quest locations. It's often annoying to wander around trying to remember where to finish the quest. I believe WoW has really improved in this regard.

- Better Inventory interface. The current one requires too much scrolling, is poorly organized, and is cumbersome to use.

- Less reliance on only text to progress the story. Some more pictures and audio dialogue would help so much in making things more interesting.

- More content obviously! Units, spells, etc.

- Some extra modes besides just the main campaign. Like challenges, mini campaigns, mini games, etc.
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Old 01-01-2010, 08:08 PM
DGDobrev DGDobrev is offline
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We can think about a plot as well. Looking at the posts (including parts of my own), we seem to be stuck in the wishing well
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Old 01-01-2010, 11:30 PM
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The devs can take a page out of Titan Quest and improve it by adding spoken dialogue, items that can be combined to form one super item that grants something extra to the hero, as for plot why not go back to ancient Greece and the hero can help the many Greek gods defeat the titans and their armies... something different.
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