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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Hi All,
Will SoW:BoB take advantage of 64-bit, quad-core architecture, hyperthreading etc? The PC gaming industry has gotten seriously out of whack. $800 twin-gpu setups are common, but no more than a tiny handful of games use more than 2 CPU cores, more than 2GB of ram or are multi-threaded. A great opportunity for deep AI and immersive, interactive and open worlds is being totally ignored by the industry. This is all the stranger as RAM and CPUs are relatively cheap compared with high-end graphics cards. I'm hoping SoW:BoB will make use of the PC features that will be mainstream in the coming years. FSX is the only game that does at the moment (seriously, this is a fact). SoW:BoB is ideal for hyper-threading and the 16GB of RAM the Home Premium editions of Win 7/Vista allow would permit environments of incredible detail to be portrayed, along with intensive layered AI processing etc. There's a lot of expectation out there for BoB, and I'm no different. I held off buying a new PC until it became imminent. (I'm very reassured at the busy look of your offices BTW!) A bit of info about the processing capabilities of BoB at this point might whet people's appetites even more.... Regards, dduff442 (have played online as Kestrel666) |
#2
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I think it may be some time yet before we know what system spec will be required to run the sim in all its glory, to date we haven't seen anything that would tax any modern system.
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#3
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Flyingbullseye |
#4
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Also FS:X with a lot of extras like : airports like Barajas(Madrid),Heathrow(London) etc
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#5
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I'm pretty sure he meant that he hasn't seen anything from SoW updates that will challenge a modern system. I agree.
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#6
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Ahh, got ya. In that case then I agree with Tree.
Flyingbullseye |
#7
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I hope Sow_BoB does support 64bit multicore processors. I don't think we've seen anything yet from Oleg that will tax such a system, but perhaps that should worry us a bit? Dynamic clouds and weather. Water, complex AI, plus improvements to FMs and DMs FMBs (if they are in there) may tax a multi-core system. I think it's most of the behind the scenes stuff that will put a hurt on even a modern system. I recall that IL2 taxed my old 2.8P4 and 6800 Ultra in lots of ways. Couldn't have too much flak, avoid flying over big cities, not too many paratroops in the air at once, or watch the slide show. I know. Mere speculation until O.M speaks. Fair enough.
Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#8
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S!
Falcon 4.0 used multicore to an extent and being quite old game ![]() |
#9
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It's a sim I'm glad I never sold. I have the much-wanted binder version, and even went out and bought F4AF (though I never loaded it up). I guess I'm a bit nostalgic.
![]() Anyway, I hope Oleg is into the multi-core thing. Wouldn't it be crazy if SoW came out without multi-core support? Imagine trying to figure out an affinity trick for it ala DCS-Black Shark! Wait! Isn't that blaspheming? ![]() Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#10
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My only knowledge of apps designed to work in multi-core/cpu environments is stuff like Oracle in Solaris/Red Hat on Enterprise workstations. In order for those apps to be optimized to take full advantage of the 32 cpu workstations w/ 256 GB of RAM - an army of coders were employed. Oracle's business depends on optimized I/O. I think our expectations for BoB are way out of wack. Folks want crazy AI, DoD quality FMs, etc.. it won't happen. There just isn't enough man power in Oleg's lab to code the stuff to fully take advantage of the modern day computing power. I would imagine will get something similar to what we've already seen but w/ better eye candy. We may see BoB have a better handle on how to deal with more planes in the air and better terrian but other than that under a very restrictive budget, I wouldn't expect to see things much more advanced that what's already been done.
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