Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-28-2009, 09:42 PM
4ent 4ent is offline
Registered Member
 
Join Date: Sep 2009
Location: Kadan,Czech republic
Posts: 5
Default Il 2 FB.exe crash

I have got this message"Il2fb.exe application error the instruction at 0x5f21530e referenced memory at 0x0000051c.The memory could not be "read".
My log.lst :[25.09.2009 10:23:33] ------------ BEGIN log session -------------
[10:23:33] OpenGL provider: Opengl32.dll
[10:23:34] OpenGL library:
[10:23:34] Vendor: ATI Technologies Inc.
[10:23:34] Render: ATI Radeon HD 2400 Series AGP
[10:23:34] Version: 2.1.8201 Release
[10:23:34] Extensions: GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_depth_buffer_float GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
[10:23:34] Size: 1024x768
[10:23:34] ColorBits: 32
[10:23:34] DepthBits: 24
[10:23:34] StencilBits: 8
[10:23:34] isDoubleBuffered: true
[10:23:35]
[10:23:35] *** Looking for Advanced CPU Instructions...
[10:23:35] [x] PentiumPro
[10:23:35] [x] Multimedia (MMX)
[10:23:35] [x] 3D (SSE)
[10:23:35] [x] 3D (SSE2)
[10:23:35] [x] 3D (3DNow)
[10:23:35] ColourBits 32, ABits 8, ZBits 24
[10:23:35]
[10:23:35] *** Looking for Render API Extensions ...
[10:23:35] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[10:23:35] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[10:23:35] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[10:23:35] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[10:23:35] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[10:23:35] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[10:23:35] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[10:23:35] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[10:23:35] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[10:23:35] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[10:23:35] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[10:23:35] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[10:23:35] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[10:23:35]
[10:23:35] Maximum texture size : 8192
[10:23:35] Maximum simultaneous textures :8
[10:23:35] MaxAnisotropic (1.0 = none) : 16.000000
[10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 3072 -> 512 (delta = -2560) to Range 1..512
[10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -1Cool to Range 0..32
[10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -1Cool to Range 0..32
[10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -496 to Range 0..32
[10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -496 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -496 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -496 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -46 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -46 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -496 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -496 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -46 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -46 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -496 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -496 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -46 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -46 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -496 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -496 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -46 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -46 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -1Cool to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -1Cool to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -496 to Range 0..32
[10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -496 to Range 0..32
[10:23:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 250 -> 128 (delta = -122) to Range 0.01..128
[10:23:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[10:23:

I will be very obliged to any hint
Reply With Quote
  #2  
Old 09-29-2009, 07:47 AM
dl-3b dl-3b is offline
Approved Member
 
Join Date: Oct 2007
Location: Europe
Posts: 20
Default

Hello 4 Ent.
Perhaps you could ask help via the UBISOFT IL2 community help forum.
Good luck.
Reply With Quote
  #3  
Old 09-29-2009, 09:34 AM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

What Cat driver are you using ?

There's a known problem with the latest ones and OpenGL.

http://forum.1cpublishing.eu/showthread.php?t=9067

Last edited by KG26_Alpha; 09-29-2009 at 09:38 AM.
Reply With Quote
  #4  
Old 09-29-2009, 10:00 AM
4ent 4ent is offline
Registered Member
 
Join Date: Sep 2009
Location: Kadan,Czech republic
Posts: 5
Default

cat 8.11
Reply With Quote
  #5  
Old 09-29-2009, 11:35 AM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

More information is needed.

Dxdiag

Any recent driver or hardware changes what OS are you using

Game version, are you using MOds etc etc.

Last edited by KG26_Alpha; 09-29-2009 at 11:38 AM.
Reply With Quote
  #6  
Old 09-29-2009, 11:55 AM
4ent 4ent is offline
Registered Member
 
Join Date: Sep 2009
Location: Kadan,Czech republic
Posts: 5
Default

ok - OS.....Windows XP
last 6 month no hardware changes,no drivers changes
IL2 1946 v4.09mod AAA UI v1.1 + bunch of mods.My configuration was functionally , I played about ten campaigns (modded and unmodded) in various stages no problem,after 4 hours of playing I switched campaign from VVS to USAAF and crash.Started again change another campaign and crash.Sometimes I can play 2-3 missions in row and than crash sometimes crash immediately when load first.
Reply With Quote
  #7  
Old 09-29-2009, 01:15 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

To start with a few basic checks.

Power supply is ok and all leads are fitted tightly ?

Is the graphics card overheating ?

Has the casing adequate cooling, all fans are running ok ?

Check the ram modules are seated correctly and dust free.

If all's ok

Quote:
Originally Posted by 4ent View Post
ok - OS.....Windows XP
last 6 month no hardware changes,no drivers changes
IL2 1946 v4.09mod AAA UI v1.1 + bunch of mods.My configuration was functionally , I played about ten campaigns (modded and unmodded) in various stages no problem,after 4 hours of playing I switched campaign from VVS to USAAF and crash.Started again change another campaign and crash.Sometimes I can play 2-3 missions in row and than crash sometimes crash immediately when load first.
Re-intsall IL12 1946 ( don't delete your modded version ) into a separate directory from modded version.

Patch to v408m ONLY

Run the sim and see if its stable, if it is then start from there to find what's causing the problem by adding your mods etc one at a time.

Dont forget some MODS are graphics intensive, your GPU isn't really up to running IL21946 with anything but mid to low settings.

Just to state that mods are not supported at this site refer to the site you got your MODS from, you may find this thread deleted by the moderator/s

Last edited by KG26_Alpha; 09-29-2009 at 01:23 PM.
Reply With Quote
  #8  
Old 09-30-2009, 08:16 AM
4ent 4ent is offline
Registered Member
 
Join Date: Sep 2009
Location: Kadan,Czech republic
Posts: 5
Default

Well,hardware is ok so i´m going to reinstall and check everything step by step.
Thank You
Reply With Quote
  #9  
Old 10-01-2009, 07:17 PM
RickRuski RickRuski is offline
Approved Member
 
Join Date: Oct 2007
Location: Auckland New Zealand
Posts: 462
Default Il2. exe Crash

Have you just installed any new mods?? if so that could be your problem. Make sure that your install has the correct "Buttons" file, if it hasn't, the start up will crash at about 60%. load
Reply With Quote
  #10  
Old 10-05-2009, 06:41 PM
4ent 4ent is offline
Registered Member
 
Join Date: Sep 2009
Location: Kadan,Czech republic
Posts: 5
Default

That is my mystery,no new mods,latest buttons installed,everything working like a charm for a long time and in one moment ....crash!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:10 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.