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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I had a great fun last night...with this game...for the first time - small review
In multiplayer....with latest beta patch...game is smoother now (for me at least). Finally I was able to play without stutters (although I got a few, nothing big) or slowdowns. Ofcourse I reduced some of the settings (texture quality is at high not original, but model detail, land shading and visual effects are set at high, AA at 2x etc.). Still there is a plenty of space for further optimisations as a rig like mine (i7920@3.5Ghz, GTX470TF2@750Mhz, 6GB RAM) should run this even better. Also regarding visuals. Landscape is better now but still isnt in ROF league. External engine sounds are much much better now (original sounds were IL2 stock cra*) and will be tuned further as we heard..cockpits graphics very nice as from the release (although I noticed "stick" - inside cockpit is stuttering when moving, something wrong with the animation?). FM and DM are the best part of this sim. Just feels right. AA seems working now but at distance (in external view) I see shimmers on edges (on wings). Or jagged edges. Dunno about AF since I noticed shimmering at distance, on landscape.
After months of frustrations for the first time I was able to enjoy in this product. And it could be even better with new patches. And when more ppl join multiplayer. Ofcourse I lost some of my nervers, but at least the product wasnt abandoned. This all could be avoided. Later I will post a screenie with my ingame settings Thats it. Last edited by Tvrdi; 09-29-2011 at 07:36 AM. |
#2
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Good to hear, which server were you in?
The landscape at full settings IMO can at times look even better than ROF but like you I had to turn down the settings for a low level performance gain. Over land I get an fps jump when above ~900m, from 30-40fps it jumps to 45-60fps. P.s. So no more nuclear green grass moaning from you then?
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#3
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Really glad performance has improved enough for you enjoy the sim. It has some very good points.
As you said there is always room for further improvement (Can't let the developers get slack or anything ) Cheers! Quote:
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#4
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Krupi, I was on two most populated servers, I think one was russian (REPKA?). Btw, where I can find detailed explanation of CEM (takeof procedure and engine management once in the air)? And anybody else having stuttering moves of in-cockpit stick (3d stick)?
"When it stinks - say it stinks. When rocks - say it rocks." Last edited by Tvrdi; 09-29-2011 at 08:03 AM. |
#5
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I'd like to add a short description of my last online-mission:
Yesterday 2 squadmembers and me visited the Server from III./JG27 which has a working mission system. As a destroyer-squad we did choose Abbeville where the Erprobungsgruppe 210 is stationed, took a Bf110C-7 each and joined the battle. With Tab and 4 we could look up if there is a mission in progress, there was none so we generated a mission with the press of a button. "Fly a fighter sweep in sector AO17 to clear the sky for our bombers which will come from AY18 in 18 minutes." Ok, we left the planes and switched the loadout from JaBo to fighter with 60% fuel. Engines started, during warm up setting of the gyro, the heading indicator, the autopilot direction, the fuel-tank indicator, the flaps to 20° and the ReVi illumination on. Taxiing to the runway, number 2 is too eager and his wingtip and number ones collide, damn, new planes and same procedure, as the time is running number three starts alone, scouting. Number one and two are starting close thereafter, turn on course, trim for climbing and set autopilot. After a leisurely 20 min. flight, during which the ground-control called out enemy airplanes in the target sector at "Kirchturm 1" 100m alt., Number three, at 5000m, calls out the "Pelikane" as a little convoy of seven medium tankers in the target area, Number one and two are 20 km away at 4000m. Number two the calls out: 9 unknown contacts (Fragezeichen) at our 2 o'clock high, three v's. course toward target area. Our conclusion (one and two's): Must be the bombers, enemy target should be at 100 m and are probably climbing toward the Bombers, so lets get down, with energy advantage, and get em. Three is still shadowing the convoi in about 5000m, one dives toward the convoy and two covers one's back. Two calls out: The "Fragezeichen"(unknown contacts) are diving now, Rear gunner calls out: enemy airplanes on our six! Tracers all around! The nine "Bombers" are really nine Spitfires, which are really interested in my 110, like moths to the light, every time i look back i see two or three firing at me. Small fuel leak, large fuel leak, hydraulik line broken, fuel fire in engine 1, cylinderhead burning engine one, canopy away, hanging under the chute in 200m. During my f(l)ight the Stukas scored some hits and where escorted uneventful home by two and three. Mission accomplished, though not the way i had imagined. Remark to myself: Assumptions might be deadly!
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#6
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tvrdi, you might wanna try shaders down to medium or even low, with them on low i can run shadows on and the game does look pretty good.
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#7
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So you think CLOD wil look better with shadows ON and shaders set to med than shadows set to OFF and shaders set at high? Interesting, I wil try that. Thanks.
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#8
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Gameplay forum section and Controls section have some threads on specific aircraft. There some tutorials on startup procedures on Youtube .
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#9
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Quote:
Spitfire startup procedure: BF109 E3 Startup procedure: ....I was looking for detailed and correct procedure..will check controls section....thanks Ataros Last edited by Tvrdi; 09-29-2011 at 09:17 AM. |
#10
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I watched this guy's videos. and then searched forum for any remaining questions back in April.
upd. Sorry, did not see your edit. This is the same guy. Try searching forums. I am sure it was discussed back in April. It is really easy if you learn one plane at a time and watch instruments. Last edited by Ataros; 09-29-2011 at 09:12 AM. |
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