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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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If CoD doesn't use the full potential of today's hardware..
Does that mean it was developed on (out)dated hardware and why doesn't it run on that hardware then?
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#2
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It's simply that the sim is not optimized. No matter how fast the graphics cars and CPU's are, if you have bottlenecks in your code it will slow everything down. However, once the bottlenecks are cleared it's only then that we'll see if the sim can make full use of the hardware. We don't know that right now.
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#3
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It's not working properly on all hardware because it has lots of bugs. That seems pretty obvious.
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#4
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Did they not test it on multiple hardware config's? On what hardware systems was it developed? Did they not notice the bugs on their systems? All water under the bridge,i know,just hoping they get it right! |
#5
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They also got hit with the epilepsy issue late in the process. I think they broke a bunch of things trying to get the game to pass the epilepsy test. |
#6
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It's always very hard to test a program on multiple hardware config (and mutch more when it's developed by a small team), almost everytimes a new game with a new engine comes out it run poorly on any config. Let some time to the dev to optimize the game. I can see this kind of threads for almost any new simulation, just wait and see.
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#7
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It is more easy than that. Publisher ( Ubi or 1C, I don´t know ) force a release date, so the game is not well finished yet. There are so many unfinished or hurry finished things and lack of optimization... of course beta testing has been minimun or nothing at all. All this can be seen in the whole game. But is only a matther of time that all this become optimiced and polished. They are working really hard now that the game is out. Be patient, this sim is going to be the new landmark in fligh sims as original IL2 was. All the potential is there. For now you need to know that you are a betatester, and I´m fine with that.
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#8
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Yeah, I bet Michelangelo carved out a piece of stone that resembeled the basic proportions of a man before he turned it into David
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#9
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The funny thing is, there are games that are developed for a console that contain many, many bugs, sometimes game breaking bugs.
Anyone play Test Drive Unlimited 2 on the Xbox 360? That game was broken beyind belief, yet it was still released...and this on a system where the hardware has been static for nearly 6 years. What was Polyphony Digital doing with Gran Turismo 5 for what was it? Five years? The game has non-existent AI and on many fronts the game was a big, big letdown. This with Sony's money funding the project...also on a system where the hardware had remained static for years and years. Devs don't have it easy, especially PC devs devloping a complex game like this on a system with about 100,000 possible configurations. I don't envy them their job. (Although I'd love it, if you know what I mean.) |
#10
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Salute ! |
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