![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
Dear Uncle Oleg,
I like very much the fascinating WWII related products you have made for us and i would like you to make us some more. ![]() I would like to have 1) IL2 + 2) Something for Submarines (Silent Hunter + Other Comercial & Battle Ship simulator) 3) a quality Tank & other vehicle simulator (always with your product quality) + 4) a first person combat sim (something nice ![]() All together combined (maybe diferent titles but under a unified scheme of some sort ..), where one could have a 24/7 Non -stop On-line Campaign with a Humangus map! ThanKS! |
#2
|
|||
|
|||
![]()
Like WW2 Online but by Oleg !
|
#3
|
|||
|
|||
![]()
Yeah and they will be able to sell it to like 2000 guys at the most... Sorry charlie our genre is very small these days.
$ equals making products for consoles that you use for 40 hours and then sell them another game 2 months later. WWII Online sucked. I like the premise but the execution blew. In addition it's hard to get people to drive 20 mins to die in 1 second. Thats why the EU was a 3rd the size. |
#4
|
|||
|
|||
![]()
Sure, and I want Uncle Oleg to build me a Spitfire in 1/1 scale with Lego blocks. Sorry mate, that's not how things work around here...
|
#5
|
|||
|
|||
![]() Quote:
![]() |
#6
|
||||
|
||||
![]()
Gaga, indeed this is what Oleg is working towards.
SOW:BoB is merely the first step.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#7
|
|||
|
|||
![]() Quote:
![]() Same thing with walking around after bailing out. Some human needs at least 30min to run 10km, 60min is more realistic for the average human. Now the 1x1 squares on the Il-2 map are 10x10 km. Who want's to walk these distances in real time? |
#8
|
|||
|
|||
![]() Quote:
Not hard to do at all? ARMA and ARMA2 have shown the possiblity. WW2 online have shown it is viable and Oleg's screenshots have shown he has taken as much care with ground models as with those in the air. Add to that the success of theatre of war and you could quiet easily see a third party developer joining them all together. Would it be a financial success? Would you pay to be a grunt, tanker or plain sailor in a persistant online universe? I think the run and gun brigade would get bored very easily and start demanding chainguns and choppers. Imagine a naval landing, you as a grunt spending twenty minutes in a landing craft and as the craft drops it's doors you take a bullet to the head. The third or fourth time that happened you would quit... I would have a ball, played WW2 online and loved it. But I am realistic enough to know that the graphic's sucked. Everything was always one promise away from improvement? But what the hell, the chinese have purchase Battleground Europe now so who knows Last edited by Bobb4; 05-14-2009 at 07:38 AM. |
#9
|
|||
|
|||
![]()
Where is "here"? Well, by "here" I meant the real world.
|
#10
|
|||
|
|||
![]()
In a way, i have my own version of what you're proposing already in action in my own head.
I play il2 for my pilot fix and i then go to Red Orchestra for my infantry and tanker fix. This system works well, and is probably easier than waiting for a decent all-in-one to come out! |
![]() |
Thread Tools | |
Display Modes | |
|
|