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#1
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All of a sudden I have a problem with the Stopwatch class. It throws a missing using directive error. I know that this class in held in System.Diagnostics, but when I open that directive the stopwatch is not there.
Code:
using System; using maddox.game; using maddox.game.world; using System.Runtime.InteropServices; using System.Text; using System.Collections; using System.Collections.Generic; using maddox.GP; using System.Threading; using System.Diagnostics; public class Mission : AMission { Stopwatch timer = new System.Diagnostics.Stopwatch(); // missing using directive Stopwatch timer = new Stopwatch(); // missing using directive }
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#2
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[SOLVED] - Repaired the .NET client installed on my machine, must have got corrupted somehow.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#3
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I stopped using stop watch timers, ok when doing 2 or 3 timers, but found if you have more it is difficult to keep track of stuff.
I also had a number of occasions where the timer would fail, unknown reason(broken spring maybe) They appear to be range limited aswell. I much prefer the tick counter as it appears to be the base of the engine time management Time.tickCounter() |
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