Quote:
It seems what I thought is true that one skill alone is not so important but several at the right level that counts.
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this for me seems to be the key- there seems to be a significant interaction between certain sliders- for instance if tactics is set high and advanced flying is low AI can get into high speed dives from which they can't recover, and if basic flying is set too low a higher advanced flying can lead to loss of control.
am noticing the changed fuel consumption in 109's can need some tweaking of bravery level to get the same 'bug out' point from 1.06 missions.
generally (for fighters)i keep awareness/vision at ~same- dependent on the behaviour i want in mission
basic flying at 7-10, advanced at 2-5
gunnery 5-9
bravery and discipline mission dependent (fuel level has a role here)
and some variation in a group is always a good idea

settings around these give reasonable results for me anyway