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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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and what about that
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#3
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yes i would really love to have this implemented...
and also the ability to look around in first person few after the chute has deployed. |
#4
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I think it is not a problem to make 1 animation but it is a huge workload to make all details for several different planes correctly or at least not ugly. This is a reason Oleg did not want to put a pilot's body into cockpit. |
#5
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@Duke88 if you have the DCS: P-51D, have you tried bailing out with the inverted plane? how is the animation? or in a 90° turn?
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AMD Phenom II X4 965BE OC@3.8ghz DDR3 G.Skill eco 4gb ATI Asus EAH6950 2GB shaders unlocked Asus Xonar DX Asrock 870 extreme3 Windows7 x64 Ultimate Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset Freetrack ps3eye Samsung 23" SyncMaster XL2370 Last edited by albx; 05-05-2012 at 09:25 AM. |
#6
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Now we have been informed that the new patch coming will improve the average fps by half,maybe they could consider installing this again.Or even as an add on to those of us that do pocess fast rigs to run it on,but to leave it out is a travesty! B6 please,please beg,beg this is just too good just to leave out,it needs to be in the sim,ok rant over,I'll get me coat. ![]()
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Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
#7
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Sorry, but we have the windmills that rotate under wind effects and we can't see this simple animation in our simulator (if I can call in this way)? ![]() Yeah, the priorities are other, but they cannot promise things unrealizable for them. But I don't want open a new polemic, it isn't my intention, I want to be clear. :9 DCS: P-51D is a Beta yet because it was released about 5 days ago, but for many reasons, it is better than IL-2 Cliffs of Dover. Yes, it is only a plane, but I think this product deserves attention just like other DCS products (not Flamming Cliffs, I find this one too much arcade)... ![]() This is a tutorial about the startup by Fighters Combat Sims team: This is an exsample about takeoff and landing: In conditions of inverted flight, or spin, sincerly I've not tried the bailing out yet. If I have some news I will post that here! ![]() |
#8
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Not only for for every position but for every different cockpit it should be different if we do not want hands and legs go through cockpit textures, etc.
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#9
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Please support DCS and buy everything they produce but post about it in this section http://forum.1cpublishing.eu/forumdisplay.php?f=205 where it belongs. In the main section it is offtopic prohibited by the forum rules. |
#10
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As Ataros suggests above, how many different bale-out animations would be necessary for all the aircraft in the game, for all the crew positions? Not to mention the different attitudes of the aircraft at bale-out time. But I really do hope they're there. ![]() |
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