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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-22-2012, 05:00 PM
6S.Manu 6S.Manu is offline
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Default What do you search in a combat flight sim?

Thank to our mate Carguy I'm asking myself how much the community is divided about the priorities in a combat flight sim.

@Carguy: I've never imposed my thought to anyone... you can choose to ignore me or discuss the matter as people do in every message board. At least I've not imposed it like many here who claim CloD the best sim ever done forcing the disagreeing people to run away. Usually they don't ever take time to discuss in a constructive way, since when you criticize their toy it's like molesting their children...



Anyway these are my priority lists about a combat flight sim:

High priorities
- Flight model (it's a flight sim... every plane should fly almost like the real one)
- Virtual pilot simulation (fatigue management, visibility skill, G-forces, damage model)
- Damage models
- Weapon's historycal performance and calibration.
- Communications (between pilots and with ground control... think about calling the mechanic because of an issue during the engine startup, talking directly to the command for info, having the command that alert you of a plane seen by some civil observers on the coast)
- Sound engine
- Demanding management of the plane (not only engine management, but also belts, oxigen, gunsight's bulbs ect...)
- Atmospheric simulation (sun, clouds, haze.. maybe not visually perfect, but they must be there and must be VERY important for the pilot)

Low priorities
- Object 3D models
- 3D world graphics
- Visual effects
- Airbase life
- AI

Needless things
- Clickable cockpit
- Manual ammo belt management
- Interactive flak
- Dynamic weather
- Extreme weather like rain or storm
- City life (it's a war... why should bombed families turn on the light? Here in Italy if you turned on the light you were to be strafed)... no, cows are useless...
- Women between the pilot's arms


As you see graphics are low between my priorities... and both WoP and CloD are not passable to me: the former is limited in many aspect, the latter "could be" more complete but at the end is a pile of unfinished code.
By the way one of the most beautiful civil sims I've ever bought is Condor... Visually is ugly (old) but the feeling is great!

I hope it's clear now...

What about your priorities?
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 02-22-2012 at 05:07 PM.
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  #2  
Old 02-22-2012, 05:13 PM
Flanker35M Flanker35M is offline
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S!

For me the FM and DM come above all. If those are whatever not even the fanciest ey candy can save the product. I can live with less graphics if the rest is damn well done. After all you are flying a plane, not sightseeing if a pub or bordello has correct curtains in windows

It is always a trade. You can simply not have photorealistic graphics with a damn detailed FM and DM + lotsa AI. No system can run that. So cut down the eye candy to be purposeful for a FLIGHT sim and make the rest better..in short
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  #3  
Old 02-22-2012, 05:41 PM
TomcatViP TomcatViP is offline
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Hi Manu,

Good thread again

Here are mines. I edited your post as it was a close match. I hope you won't mind

~S!

Quote:
Originally Posted by 6S.Manu View Post
Anyway these are my priority lists about a combat flight sim:

High priorities
- Flight model (it's a flight sim... every plane should fly almost like the real one)
Yes!
Quote:
Originally Posted by 6S.Manu View Post
- Virtual pilot simulation (fatigue management, visibility skill, G-forces, damage model)
Excellent!
Quote:
Originally Posted by 6S.Manu View Post
- Damage models
- Weapon's historycal performance and calibration.
- Communications (between pilots and with ground control... think about calling the mechanic because of an issue during the engine startup,
Oh great wld it be to hve an animation with the mech explaining to us what he had to fix on the plane and what we shld monitor in our flight
Quote:
Originally Posted by 6S.Manu View Post
talking directly to the command for info, having the command that alert you of a plane seen by some civil observers on the coast)
- Sound engine
- Demanding management of the plane (not only engine management, but also belts, oxigen, gunsight's bulbs ect...)
A key to unleash or tighten the seat belt wld be awesome !
Quote:
Originally Posted by 6S.Manu View Post
- Atmospheric simulation (sun, clouds, haze.. maybe not visually perfect, but they must be there and must be VERY important for the pilot)
- wheater and gust simulation : the plane shld be shacking, the wing shld rock instead of being so steady, our sight shld be blurred by the vibration at low alt and high speed
Quote:
Originally Posted by 6S.Manu View Post

Low priorities
- Object 3D models
- a beautifully legged female pilot (oh sry was it me or you adding this one ?
Quote:
Originally Posted by 6S.Manu View Post
- 3D world graphics
- Visual effects
- Airbase life
- AI

Needless things
- Clickable cockpit
- Manual ammo belt management
this was really the devil entry door (no links with the above)
Quote:
Originally Posted by 6S.Manu View Post
- Interactive flak
taking ctrl of the AAA guns on the ground is a fun idea IMOHO (still no link with the above )
Quote:
Originally Posted by 6S.Manu View Post
- Dynamic weather
disagree (see above)
Quote:
Originally Posted by 6S.Manu View Post
- Extreme weather like rain or storm
Planes were ordered to fly in very challenging weather during the war - IMOHO it's a must
Quote:
Originally Posted by 6S.Manu View Post
- City life (it's a war... why should bombed families turn on the light? Here in Italy if you turned on the light you were to be strafed)... no, cows are useless...
- Women between the pilot's arms
lol
Quote:
Originally Posted by 6S.Manu View Post

Last edited by TomcatViP; 02-22-2012 at 05:45 PM.
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Old 02-22-2012, 05:42 PM
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robtek robtek is offline
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Beside the as real as possible FM, DM and CEM, believable sourroundings and as much little detail as can be inserted without endangering fluid playing, i'd like to see changing weather.

To go on a mission with 6/8 cloud cover, maybe finding the clear weather over the target, just to come back low on fuel, having to land in a rainstorm with gusty wind, after finding your base under the now closed cloud cover with the base at 1000ft.
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Old 02-22-2012, 06:06 PM
Chivas Chivas is offline
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A combat flight simulation developer that continues to support their products after release and strives for the most realistic experience possible.
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Old 02-22-2012, 06:42 PM
ATAG_Doc ATAG_Doc is offline
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I look for contacts that are not flying on the same side as me.
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Old 02-22-2012, 06:48 PM
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Ailantd Ailantd is offline
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Realism and inmersion.
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Old 02-22-2012, 07:27 PM
Jaws2002 Jaws2002 is offline
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All i want is a lot of noobs to shoot and bomb.
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Old 02-22-2012, 07:32 PM
Red Dragon-DK Red Dragon-DK is offline
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High priorities
- Flight model (it's a flight sim... every plane should fly almost like the real one)
- Virtual pilot simulation (fatigue management, visibility skill, G-forces, damage model)
- Damage models
- Weapon's historycal performance and calibration.
- Communications (between pilots and with ground control... think about calling the mechanic because of an issue during the engine startup, talking directly to the command for info, having the command that alert you of a plane seen by some civil observers on the coast)
- Sound engine
- Demanding management of the plane (not only engine management, but also belts, oxigen, gunsight's bulbs ect...)
- Atmospheric simulation (sun, clouds, haze.. maybe not visually perfect, but they must be there and must be VERY important for the pilot)
- Object 3D models
- 3D world graphics
- Visual effects
- Airbase life-service personel on ground refuel/rearm/small repair.
- AI
- Clickable cockpit
- Manual ammo belt management
- Interactive flak
- Dynamic weather
- Extreme weather like rain or storm
- City life (it's a war... why should bombed families turn on the light? Here in Italy if you turned on the light you were to be strafed)... no, cows are useless...
- and more I havent thought about yet



I dont mind at all for all the expantions as long nothing goes arcade. It bring more life to the sim, more people more money and expantions and addons.
Yes its a flightsim but think out of your usual box for a sek. I play Arma 1 & 2. Its the soldier its about and it very detailed, what you can do. But you are able to do so mutch, becarse you are able to drive, and fly as well. But not as in a car sim or in a flightsim. But it make the game very much alive and thats what its about. More people cut start on the ground do stuff and then when get interested in flying and start doing that. But nothing like Battlefield 1, 2 or 3 please.
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Old 02-22-2012, 07:55 PM
ATAG_Doc ATAG_Doc is offline
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Quote:
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All i want is a lot of noobs to shoot and bomb.
+1
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