![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
Hi from HC_WOLF in Melbounre Australia. Love Cliffs of Dover and took coding from Dynamic AI and Dynamic ground and stitched both together.
Here are 2 missions with the coding. HCv2.mis Dynamic Campaign with dynamic AI planes - Good for playing on your own or with all english team defending. HCv7.mis Falcon4 campaign style! Dynamic Campaign with dynamic AI planes and dynamic AI ground units Both with moving frontlines. *******Check your difficulty settings, side change must be possible****** HCv2.mis Dynamic Campaign with dynamic AI planes This is a game for 1-20 people who want to fly all for the one side or PvP with some AI. Germans Bombing englind. English Defend. HCv7.mis Dynamic Campaign with dynamic AI planes and dynamic AI ground units English have landed in France and move to push German back. This is a game for 1-20 people who want to fly all for the one side or PvP with some AI Also Dynamic Ground units. Dynamic Ground units spawn in random vehicles and armour of groups of 4 and will attack closest enemy bases. If they destroy enemy the airodrome will change to the attacking side. Install into the following directory Just unzip and put the HellsCircus folder in the Dogfight folder. To play just go to multiplayer > server> navigate to dogfight folder and HellsCircus. Click on either HCv2.mis or HCv7.mis Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\HellsCircus Note* I think it is still bug of the game. But if you start the game and the flags do not appear to choose the side to fly on. restart the server game and left click on map on the left first then click Start Battle. have fun Thanks to programmers I stole your bits and put them all into one. Hope you don't mind. I have shared out the code the *.cs files as they are the most desired parts. People can now see how you can stitch together Dynamic AI planes and AI gound troups. I am sure there are smarter people out there who can take this and turn into awesome stuff. 30/08/2011 UPDATED************************* 1) Ground units - removed vehicle lists. Only Armor now. 2) Planeset - move BR-20 to red side (as if captured units) to compensate for limited amount of flyable red bombers. 3) Remove Spit-2 and Bf-110C7 for balancing purpose. 4) All AI fighters in the mission are now 2-engine only. From feedback on the server we learned that players hate fighting a single-engined fighter only to learn in the end it was an AI but not a human pilot. 5) reduced volume of AI planes in each flight. 6) removed flights and ships spawing on wrong side of battle line. 7) armed all bombers ![]() next update** code is in just not the triggers >>> What happens when no red airfields are left in France? Can an end mission message be printed on screen and original mission (frontline) reloaded to start from beginning? HCWolf
__________________
__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 08-30-2011 at 12:24 PM. Reason: upload missions |
Thread Tools | |
Display Modes | |
|
|