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#1
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I am wondering about the nature of this memory leak. In a utility I have called Membooster, which optimises memory to recover isolated unused memory, I see two things (also it can be seen in Task Manager). On the one hand the memory usage creeps up with time but I also see a quick 'ramp up' of memory usage over a minute or two, about a 40 degree slope, before it drops vertically back to what it was. I can't find a consistent cause for this.
Is anyone else seeing this 'ramping'? Does anyone know if it is the game or some other service? I also tried Gamebooster to close down unecessary services but it still happens.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#2
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.Net has a Garbage Collector, this tries to free Memory if possible. So what you "see" is the Gabage Collector in Action, i think.
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#3
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On my system, the frequency of Launcher crashes is proportional to my video settings. I have reverted back back to Med settings for everything except Model/Damage Detail to High, Trees/Shadows/SSAO/AA Off and Vsync disabled and Triple Buffering set to off.
I also try to avoid excessive use of the zoom function when particle rendering is taking place which seems tied into the 'effects' setting. With the above I can be in MP for a lot longer without the dreaded Launcher crash and my fps is much higher even over the dreaded low altitude hot spots. After fitting a 2gb GFX card, I cranked the setting to High and started getting LE crashes more frequently.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#4
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#5
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After fitting with a 3 Gb vid card I saw the memory usage creep up to over 2.5 GB! |
#6
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I must be incredibly lucky, to date I have not had a single CTD, with over 33 hours flown.
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#7
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Online? The crash is only a multiplayer bug!
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#8
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S!
I noticed when the Launcher.exe crash was coming the game began to stutter and feel slow and unresponsive. This happened randomly but symptoms always the same: degraded performance just before crashing. |
#9
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My system has never CTD or had Laucher exe error. It could be because I have COD installed on a seperate SSD, with only a copy of Windows 7 64bit and gaming peripherials installed on it. I also have quite a fast internet connection. I run the sim with everything ON and set to HIGH at 1920x1080. The only downside I have to reboot to the SSD operating system to play COD, but with the SSD it only takes seconds to reboot, load game, mission, and start to fly.
edit...it takes about a minute to reboot, 15 seconds to load COD, and another 15 seconds to load a mission and start flying.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip Last edited by Chivas; 01-30-2012 at 11:03 PM. |
#10
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Relax Krupi, not need to get upset, I didnt realize the CTD issue was localized to online play. I didnt know "the crash was only a multiplayer bug"!!! Might be helpful to distinguish between "game launcher" overall, and "online player" launcher.
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