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#1
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Some time ago decided to go full real on all the settings, except external views as I love to look at the planes to pass the time on long transitions.
![]() 1) CEM: I roughly know the theory for engine management and now playing the double nickel pt2 with P51-D 20NA I checked my crates performance recommendations from pilot's notes. So let's say for example that the Climb should be 35 Hg of manifold pressure with 2600 RPM. It's hard to reach such combination while still retaining decent climb rate. I throttle down and change the prop pitch and I almost fall from the sky. So am I missing a control I should use (I guess the supercharger etc is automatic on mustang)? Or is the the modeling of engine management incorrect and I can't really use the real life performance values etc? 2) Can I get the mission waypoints to the map somehow but no plane icons? Now I have to memorize the points as I don't want to print and draw the route. 3) How the heck do you manage to spot the bogies? Usually the only way I can spot them is from tracers. To identify friend from foe I have to get too close and I'm often chasing the good guys just to realize when getting in range of 3-500m that it's friendly afterall. Thanks in advance! |
#2
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dont use "real world" flying instructions , espacially engine/propeller settings, in game......... to repeat, this is a game
![]() just as an exapmle, that a 109 can run at 103%, cooler open WITH MW50 enabled (till the fluid is empty after 26minutes) is , well, not "real world" recommended ![]() ![]() |
#3
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Hey whatnot;
I will leave 1) to others as the answer depends hugely on the aircraft... There are as many tips and tricks as there are pilots and planes. However yes the supercharger stage switch is automated in P-51s. 2) Minimap path on. It will however show your own plane on the map as well. Many "full real" servers leave it on. Map, stopwatch and compass are underrated... ![]() 3) I typically spot cons around 10-ish km or a side of a map grid away if they are co-alt, the higher angle up or especially down, against other than water, the more difficult it is to me. I would suggest you to develop a searching pattern, mine is paranoid looking to all directions and zig-zagging 20-ish degrees every 10 sec to check every angle. For ID-ing spotted contacts, further away, see what they are doing: where are they, where flying, climbing, diving or level, flying towards/away/formation with other contacts? Closer, you can use the closest FOV view to be 100% positive, good things to check are general colour, position of wing(low, middle), its shape(elliptic wings can be distinguished from straight ones very far!). Inline or radial engined? Typically the game is axis vs. allies with very limited planes - if you know, for example, that the other side has just Spitfires and an odd hurricane, a gray or green radial engined, low-wing straight-wing fighter you just passed is definately not a brownish inline engine elliptic wing Spit, and probably not Hurricane. BTW never chase the contacts, unidentified or 100% sure bandits. In full switch theres a good chance its a trap, and your contact is letting you close in purpose... |
#4
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![]() Quote:
For me I can recommend a great height to help in this aspect...friend or foe, you must acquaint yourself with the silhouette of different aircraft, so as to identify before you take action. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#5
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Others have vastly more experience in this than I do, but I can't imagine flying 100% in the cockpit without head tracking. Flying a scissors against an opponent is just a totally new experience with head tracking. Far less guess work, far more eye contact.
It took me a while with each aircraft to figure out the proper engine settings. As someone else pointed out, real world manuals don't always equal in game performance. You actually have to play around a bit, watch your climb rate and speed AND fuel consumption (for cruising, not for combat obviously). In fairly short order, I was able to figure out the proper configuration for gaining altitude as quickly as possible. Radiator settings also come into play (I tend to fly with them open when not in combat so I have some extra to play with at the beginning of combat). Altitude makes a difference. There are a lot of factors in performance. Take notes at first especially if you are switching between aircraft on a regular basis. Personally, I leave aircraft labels on their lowest setting so as to differentiate between friend and foe (offline of course). I figure that the human eye is a lot better at picking out small details, even when you can only see a silhouette, than a monitor's depiction at a given distance. Those labels seem more "realistic" to me personally as compensation for losing the detail of the human eye. Just MHO on that of course. Splitter |
#6
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From my experience and my game choices...
I prefer only 'full real' with no icons/labels of any sort.. now for the tactics.. Qs 1-2 are already answered. 3) A little knowledge/reading helps :- - tracer colours - aircraft shapes - common tactics (Axis usually BnZ, Allies TnB - but this is not the rule) - and the obvious statement = practice until you can do it blindfolded ![]() In game:- - Every bogey(unknown) is a bandit (enemy) until proven otherwise. - In a multiplane engagement 'attack' the a/c that's attacking another, until you can visually ID the attacker. - Try to keep your advantage so that you can return to your 'perch' if your target is a friendly. and for your virtual survival.. - Practise flying your a/c in any situation, the best place to do this is with QMB (Quick Mission Builder). ![]()
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![]() Last edited by K_Freddie; 10-31-2010 at 06:13 PM. |
#7
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Thanks for all the replies.
For optimal CEM settings I'll then start the trials. Would be great to get some details on it. Read Vulgar's article about it in Mission4Today, but it was a bit generic. Would there be any others, on P51D maybe? Could be ofcourse that the level of CEM simulation in IL-2 isn't really diving too deep, don't know. Would be great to have accuracy in CEM between the plane's real life counterparts.. Maybe in SOW ![]() I'm using TIR5 and couldn't play without one. In pacific it's relatively ok to spot planes with clear skies and water all around, but in Belgium where I'm now it's a different story. I don't want to use labels as they are a big immersion killer for me. An alternative system that would work for me atleast would be one where the game would track the vector of my sight and if it follows a bogey's flight path to a certain degree for 3 secs or so a label would fade in for a while if the plane would be closer than XXX meters. Gotta start the online sessions as soon as I find a good full real server that allows 6DOF. I can down AI's on ace level with ok matched planes, but I assume I'll get my ass whooped like a little boy as I join the online sessions. ![]() |
#8
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The settings you posted (35 and 2600rpm) are close to cruise settings on the Mustang. You won't have a great rate of climb this way, but you should be able to get at least 1000 f/min. I find that those settings work well at high altitude for whatever reason - It's much easier to climb there with those settings. Best rate of climb is about 200 mph indicated in the Mustang.
It's ok to use max continuous power in game though. This is easy, because this is marked on your gauges by the red mark, and top of the green arc (50 and 2700). If diving, lower RPMs, if climbing, increase them. You might as well close the radiator on the Mustang as it wont overheat, provided you don't use boost/WEP (especially at low altitude). At low level, boost doesn't provide any increase in speed, but causes engine temperatures to soar. |
#9
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![]() Stall speed is easy to figure out and you can do it on the way to the target without having to reset. Just keep your nose level and cut the throttle back. While keeping the nose level let he speed bleed off. When you feel the stall, that's the speed. Note that a plane will have a "clean" stall speed and a "dirty" stall speed (flap and gear down). Weight can effect it too, I add some speed before lift off when carrying bombs. You have to repeat this sometimes when you get damage to figure out how to configure your plane for landing. Sometimes wing damage especially will increase the stall speed and if you land normally you'll meet the ground sooner than expected lol. You've also figured out that any time your wings are not level your stall speed will change. Dives: I cut the prop back when diving so as to not overspeed and engine and to get more speed. For figuring out normal cruise and climb, just watch the needles. 109's are probably the easiest on which to learn as they are automatic in a lot of areas. Splitter |
#10
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Just did a little test.
At 1000 meters, 30in. (30% power) would not allow my RPMs to go past 2100 (even at 100% p-pitch). I was practically stalling, and in a descent the whole time. At 7500 meters, 25 in. (50% power) and full range of RPMs (up to 3000). I could go 200 mph indicated, and climb at 1000 ft/min. However, if I increased power to 30 in, it would suddenly jump to 50 in. Lowering pressure to 40 in. would cause a jump to 25 in. Very weird. I figured the super-charger engaging would be the cause, but this occurs at altitudes other than the super-charger transition level. |
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