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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

 
 
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Old 04-06-2010, 02:47 PM
rollems rollems is offline
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Join Date: Jan 2010
Posts: 64
Default Counter to Ranged Units

i have trouble getting no loss. against ranged units specially if they have 2/3 high initiative/speed Tanks supported by 3 ranged units. say 2 stack of reds or ogre, with 1 shaman , 2 catapult. catapult first throw is fire. and shaman is dancing axe.
or another setup. where ranged units are canooner or alchamesit.
so what u suggest. ( my army is green/black Dragons , trolls , archs , inquisitor , paladin , knights) i usually attack with greens/blacks on ranged ones. but they sneak out throwing fire/poison on my human units. forcing me to dispel instead stone skin/bless etc.

Counters to:
* Alchemist
* Evil beholder
* Canoner
* catapult
* shaman

against archers i happily cast oil mist, and reduce their stack with arch and inquis. my humans have moral 2.
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