Time ago I thought Baal was hard to kill... then I saw the power of the repair droid!
Sorry for starting a new topic but having deserted the forum for almost two months the old running topics are buried below a lot of new stuff.
When I got my hands on KBAP I immediately launched on a mage-impossible campaign confiding in my knowledge of KBtL. As I stated in a previous thread, all went well until K'Tahu and Baal, even if in the end, with a lot of patience and thanks to some useful suggestions, I completed the game. So I embarked on a replay aiming to do what the grandmasters of the game, like dobrev, do so often: a no-loss game.
I went warrior this time, and here is what I found out:
1) warrior is certainly a lot easier than mage;
2) lvl 60 is certainly possible (meanwhile it has been done, but back in 2009 there was still discussion going on);
3) (and this is the main point of my post) the unit that makes no-loss a no-brainer, IMHO, is the repair droid. By dividing them in two stacks you can auto-repair from almost nothing, without depending on mana. Of course you can throw in the guard droid stack to make things easier, but while two months ago I couldn't imagine how to beat Baal without losses, now I think the whole game can be done with just the repair droids and nothing else. Baal went down in 7 rounds, another 2 to mop up his summons...
4) obviously playing with only droids is not great fun, so I did some fights adding other units. A funny thing in my final score is that as the seventh most efficient unit the executioners are listed, while actually I never recruited a single one of them. But the demonologists liked to summon them.
Again, apologies to the people I bothered back then complaining about difficulties born only from my inadequate comprehension of the game and to the people I bother know with this topic.
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