![]() |
|
IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Edal is setting up a great campaign, I'll be glad when it's here.
In the meantime, does anyone have thoughts on how to get more sim style gameplay in the sim and realistic modes? From what I'm seeing, people are doing EXACTLY the same things in these modes as in Arcade - especially the dogfights - let's all descend into a swirling furball and see who can turn the fastest. Energy fighting, forget it. Boom and Zoom? Whatever. Advanced tactics seem rare - it's always 'get 'em as fast as they spawn, crash, come back, do over and over. This gets old to me. I'm thinking about creating more games that make you wait for much longer than 5 seconds before you respawn. What's the max? We need something to force pilots to value their lives and wings more... they may actually resort to using real tactics to stay alive and be selective about when to engage. I just want the chance to try to learn and actually use all the cool, advanced maneuvers I read about and see on the cool dogfighting shows. Real pilots just didn't go willy nilly into the middle of a turning fight - and when they did, boy did they pay dearly for their folly. I'd like to see at least a few online battles with this great sim come closer to that. Or is this just asking too much? |
#2
|
|||
|
|||
![]()
Very good point. I'd like to see more realism too, what if you'd just have one life to live and to lose? However the new patch does not seem to account for that much. You respawn closer to the action than before, above and more visible, while (at least for me) it has become harder to identify a bogey close to the ground. This results in getting engaged from the ground immediately, no chance to observe first and make tactical choices. Perhaps we need a patch from the patch.
|
#3
|
|||
|
|||
![]() Quote:
Anyway, good idea about the respawn time. |
#4
|
|||
|
|||
![]()
well, after the patch the zoom and boom tacticts gots more fun and effective (stats). because u get the kill, when u damaged the enemy plane and its goes down after a while.
before the patch comes out, u have with znb only a low death rate. now u can also get a high kill rate. and this makes sense. i didn't like the train of death, which u can often see in the sky. roundnroundnround, still they get wuzzy in the brain. no one would open this "formation", because he is certainly death then. i favourites the sneaky kill. get a lot of speed, pick a careless bird from this train, make one turn, shoot a couples of bullets in his wings and get a way as fast as u come. daisy-cutter-style on very low level. btw the only sure tactic to defeat the spits and hurris with the bf109 series. imo excuse my bad english ^^ Last edited by STINGERSIX78; 12-09-2009 at 09:41 AM. |
#5
|
|||
|
|||
![]()
I think 15 seconds is the maximum respawn time.
But how are you supposed to BnZ effectively in a mixed match...? I still can't ID friend from foe until I'm really close, depending on the orientation to the sun. So unless it's obvious from the map who is chasing who, I have no choice to engage in the turn fight. And when trying to fly the FWs, this just results in a very unenjoyable game. |
#6
|
|||
|
|||
![]()
i look often on the map. then i spot to the horizon. if the second one from the left an enemy (example), i try to fix him with my eyes. works often but not every time. if i missed the target, i go for an other zoom and boom attempt.
|
#7
|
|||
|
|||
![]() Quote:
Having the zoom function again on a decent control layout might help as well.. |
#8
|
|||
|
|||
![]() Quote:
![]() |
#9
|
|||
|
|||
![]() Quote:
|
![]() |
Thread Tools | |
Display Modes | |
|
|