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A Farewell to dragons A Farewell to Dragons is a classic Action/RPG that takes place in the universe based on the fantasy book written by famous Russian writers Sergey Lukyanenko and Nikolay Perumov. |
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I really hope some Dev can read this post and solve the problem.
Bug: -Character get often struck (embedded, if you like more...) into ground, tree and box. This force to reload and is a major annoyance. The problem prevent you to finish the game, so please solve it as fast as you can. -Experiences and money slot space is too small, some time game show unrelated number. -Enemy often get motionless, don't react and cannot be killed. If appen when you need to kill someone to end a task, you never end the task at all. -Some dialog text cannot be seen from the start, they only appear from the alf-part into the dialog box and the scroll function don't work. Annoyances: -There is a big "general" map, but you cannot fast-travel simply clicking some place, this is not a problem at the beginning of the game, but become a nuisances after some time. -High ground and building block the view, preventing the player for click/select character and get object. Also tree got in the middle, making the view scene caotic and unclear. An option for "clear view" will be really appreciated. -Load time is too big, not to mention save time. -Some time character during battle become less responsive, like the healer or the caster. The more the enemy, the less responsive the character become. Balance: -Spell are unbalanced: fire spell do a LOT of damage, Nova has a devastanting effect but some other (much costly) spell do nothing at all. -Archery is weak... you can make a rifle user: take less time to become strong and is far more powerfull on long term leveling. -Bullet/arrow cost too much and grenade cost too low if you compare with damage dealt. Improvments: -Some "skill bar" will be usefull: selecting a character every time you want to use an active skill is annoyng, a general skill bar can give space to put most used skill. -A secondary attack used by default when the primary attack is reloading can be a really good improvement! For example: an healer can heal and resurrect, a warrior can use is special attack and standard attack, a mage can use defensive and offesive spell and so on... Last note: My character got struck and i cannot complete the game! ![]() The only way is to restart, but... hours of gameplay wasted with no avail... this is really driving me mad... Thanks for listening to my whining ![]() |
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