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A Farewell to dragons A Farewell to Dragons is a classic Action/RPG that takes place in the universe based on the fantasy book written by famous Russian writers Sergey Lukyanenko and Nikolay Perumov.

 
 
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Old 11-16-2009, 11:31 PM
Noooooooooo!!! Noooooooooo!!! is offline
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Join Date: Nov 2009
Location: Switcheerlander
Posts: 6
Arrow For Developers - Feedback - Bug and some other problems

I really hope some Dev can read this post and solve the problem.


Bug:
-Character get often struck (embedded, if you like more...) into ground, tree and box. This force to reload and is a major annoyance.
The problem prevent you to finish the game, so please solve it as fast as you can.

-Experiences and money slot space is too small, some time game show unrelated number.

-Enemy often get motionless, don't react and cannot be killed. If appen when you need to kill someone to end a task, you never end the task at all.

-Some dialog text cannot be seen from the start, they only appear from the alf-part into the dialog box and the scroll function don't work.


Annoyances:
-There is a big "general" map, but you cannot fast-travel simply clicking some place, this is not a problem at the beginning of the game, but become a nuisances after some time.

-High ground and building block the view, preventing the player for click/select character and get object. Also tree got in the middle, making the view scene caotic and unclear.
An option for "clear view" will be really appreciated.

-Load time is too big, not to mention save time.

-Some time character during battle become less responsive, like the healer or the caster. The more the enemy, the less responsive the character become.


Balance:
-Spell are unbalanced: fire spell do a LOT of damage, Nova has a devastanting effect but some other (much costly) spell do nothing at all.

-Archery is weak... you can make a rifle user: take less time to become strong and is far more powerfull on long term leveling.

-Bullet/arrow cost too much and grenade cost too low if you compare with damage dealt.


Improvments:
-Some "skill bar" will be usefull: selecting a character every time you want to use an active skill is annoyng, a general skill bar can give space to put most used skill.

-A secondary attack used by default when the primary attack is reloading can be a really good improvement! For example: an healer can heal and resurrect, a warrior can use is special attack and standard attack, a mage can use defensive and offesive spell and so on...



Last note:
My character got struck and i cannot complete the game!
The only way is to restart, but... hours of gameplay wasted with no avail... this is really driving me mad...


Thanks for listening to my whining
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