Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Tips and Hints

Tips and Hints Different solutions, tips and hints.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-10-2015, 11:07 AM
cinkrement cinkrement is offline
Registered Member
 
Join Date: Jul 2015
Posts: 1
Default Mage tactic: Armageddon rush

I started KB TL again a few days ago - its such a good game, and nowadays round based games are very rare.

Because i browsed some forum for new ideas, i noticed, that a tactic i used to play is not mentioned anywhere, i now like to share with you:

Build up:
Armageddon needed (of course)
your army is only ONE unit with high initiative (use female units with arnas ring)
you have to be able to cast armageddon twice a round, so you need the mages ability "higher magic"
high intelligence
high defence
you should have engough mana to cast armageddon 3 times total
gluts armor
time back
as most magic dmg amplifier as you get
a few rage points to cast gluts armor at beginning of battle


Tactic:
At the beginning of the battle, cast gluts armor on your unit.
Cast armageddon.
End round.
Now dmg from enemies is incoming (thats why you need high defence).
Cast armageddon twice.
Use time back on your unit. (be aware that the last armageddon does not kill all enemies or battle is over and you are not able to cast time back to bring back the lost numbers of your unit).
Now most of the enemies should be dead.
Kill the rest with your unit and perhaps throw a single ressurection.

This tactic brought me from mid- to endgame. Especially bossfights have been very easy with this tactic. I sometimes bought suicide units, which i sacreficed, when i had to cast armageddon more than 3 times.
With 33 intelligence and some dmg amplifier i have been able to do up to 6000 dmg with one armageddon!

For the early game i suggest phoenix.
Reply With Quote
  #2  
Old 08-19-2020, 04:57 PM
Space Knight Space Knight is offline
Approved Member
 
Join Date: Aug 2017
Posts: 86
Default

I can approve that it works on Impossible difficulty as well, in a no-loss run. i usually used a stack of Knights (+3 init at start of combat from skill), in order to finish off all remaining enemies, but of course, there were some insane fights as well (the defense dragon; dang, that was an epic 80+ turns battle where I regenerated mana and tried to survive like crazy; would have lost with pretty much any other unit than Knights). Last fight was pretty fast, but required some strategy in order to get my Knighs back from Hypnosis.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:02 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.