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Old 10-08-2016, 12:11 PM
jahes64 jahes64 is offline
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Quote:
Originally Posted by MattCaspermeyer View Post
Man! I can't believe I keep screwing this up! Okay, I now updated the ZIP file to contain both the Russian and English README file - sorry about that!
Ok, thanks for uploading that file.

Quote:
Originally Posted by MattCaspermeyer View Post
Yes and no - you can use it to edit save game files, but there is a checksum that I don't know where it is stored and so if you edit it, recompile, and continue, when you finish the game it will label you a cheater when you get your final score.

However, you can use it to create cheater save games if you want to try out stuff!
Then I won't bother with editing saves.


Quote:
Originally Posted by MattCaspermeyer View Post
Okay, you have the GOG version of the game and I have the Gamer's Gate version. It looks like they store stuff in different places, but it looks like you have it figured out...

By the way, the STRG files I could never get to work properly with KB_DB_EDIT - they seemed to hang it so be wary of that if you try to mess with them.
Before finding updated files I changed extension of that file from .strg to .loc and put it on mods folder, which resulted at receiving error when I tried to run the game. Guess those are some temporary files that are useless.

Quote:
Originally Posted by MattCaspermeyer View Post
I'm not sure how to fix the texture problem as I think that is something to do with the editor - you'll have to check the editor threads and see if someone ran into a similar problem.

But now that you have a new LOC file, you can do a file compare by decompiling both the old one and new one with KB_DB_EDIT (hopefully the file doesn't change massively, but if it does, just find the stack and compare the data). You should then manually be able to edit the decompiled LOC TXT file and then recompile it and you shouldn't have to worry about the texture problem.

By the way, the fact that more than one LOC file is generated could mean that the position of the unit is stored in a different file - that EMBRYOS file has info on the game's "embryos", but I don't know if it stores their position. One thing you can do, though, when you find the stack in the decompiled LOC file is note the various ID's associated with it and you can search on those (typically) and find that ID in the other decompiled text file(s).

Well, it sounds like you're starting to get dangerous and figuring stuff out on your own!

Keep plugging away at it and you'll be a pro in no time! Then you can school us!

Matt
Ok, I decompiled all those 4 files and then compared them with "total commander", and it found at least 100 differences in each file!

After some testing I figured out that {X}{p} is dealing with position of stacks! Probably x,y and z along with their decimals make that number.

So a simple replacement of that number did the job and now everything is alright.

Now I am off to read modding forum and play previous installment a few times before trying to mod the game. Developer really have abandoned the game midway! Warriors of the north along with its expansion was the best in series (though companion part of it was its biggest flaw).
Read my post here:
http://forum.1cpublishing.eu/showthread.php?t=229563
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