Quote:
Originally Posted by Blackdog_kt
Yup. Just yesterday i was fumbling about in the FMB trying to make a bombing practice map. I laid down rows of tankers to construct a "grid" of sorts at sea level, so that i can then aim at the center of it and see how off center my bombs drop.
Well, i ended up with about 650 static ships and a slideshow, so i had to go back and revise things a bit
However, despite the amount of objects clustered together, the mission did load and the game didn't crash. There are contemporary sims out there that have a cap of about 200 objects per mission before they start crashing, so i guess that as CoD is getting optimized and better hardware comes around we'll be able to get really massive scenarios.
|
Not to derail the thread further, but I think the problems with the game are half coding and half being ahead of its time, if you look at the scale of the map and all the details...