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Old 07-06-2011, 08:14 AM
freedom5515 freedom5515 is offline
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Join Date: Jul 2011
Posts: 2
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hi, im trying to create a weapon with higher balance after everything has gone on. It seems like the weight of the weapon itself in ratio with total weight of ammo and attachments affects it.

Im still confused with the 'Balance' attibute in WeaponINFO tho. Is there an alternate way to ensure high balance? Especially with the already heavy LMGs.

edit: Using 3.0 as balance seems to sort LMGs out. Talk about missing the obvious lol.

Oh, and can anyone please explain what affects damage? The Mk48 im using to test has lower damage than the original both before and after loading ammo. Could it be from changes in the 'FireTime' value?

Last edited by freedom5515; 07-06-2011 at 08:31 AM. Reason: made balance testing
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