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Old 12-25-2022, 04:42 AM
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Default Hyperlobby updated to 4.3.7

Missed this announcement earlier this year by Jiri but he has been hard at work updating Hyperlobby after a 7 year hiatus.
HyperLobby 4.3.7 development thread: https://hyperfighter.sk/ftopict-10445.html

Quote:
Originally Posted by Jiri-Fojtasek @ Hyperlobby Forums

Hello all

As i noted at the News section, some work are in progress. Main website and server migration is done and after a while i focusing to fix/improve HyperLobby client itself. I has been 7 years since last update ...

I have some work done and need to test those changes by our community. Because i need feedback download link will be visible only to forum registered users. Here is current changelog:
Code:
Changes in 4.3.7 (release)
------------------------
Whats new:
⦁	 Removed image from time.
⦁	 Password character changed from # to *.

Bug fixes:
⦁	Gameinfo "Mission type:" changed to "Mission:", "Players max/total:" changed to "Players:", hide gameinfo also after mouseover GAMES IN PROGRESS label.
⦁	 Chat Callsign mouseover glitches.
⦁	 Missing banner tooltip.
⦁	 Bug in md5 file checking.
⦁	 Some typos, missing tooltips.

Changes in 4.3.6 (release)
------------------------
Whats new:
⦁	Game info: added ping lights and counters beside the tittlebar, completly redesigned.
⦁	Improved performane of the chat.
⦁	Implemented banner scalling.
⦁	New skin LongHornXP 2.0.

Bug fixes:
⦁	Chat mouse wheel scrolling support for Windows 10.
⦁	Chat scroll out issues.
⦁	Incorrect border of VB.Label controls (introduced by x64 Windows).
⦁	Games in progress scrollbar is show only when its necessary, game info is show also over ping lights and only when its necessary.
⦁	Game info show incorrect collors after skin change.
⦁	Game room selector mouseover glitches.
⦁	Add https url handler.
⦁	Skin Chrome 1.0 has not been displayed in skin list.
Code:
HyperLobby server changes:
⦁	Implemented //help command
⦁	Implemented libcrypt password encryption
⦁	Ported to Linux x64 architekture
If you got involved to testing please post your feedback to this topic ...

Jiri

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