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Old 08-11-2009, 01:55 AM
shaq shaq is offline
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Join Date: May 2009
Posts: 15
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Thanks for the info. I only meant that they should have used lower settings in the init.cfg so high-end hardware could run it today. If the physx fluid settings were left at 10-20,000 it would be 5 years before high-end hardware could run it, maybe longer. I just set mine at 200 and icicles at 400 with a count of 4 and it runs really nice. That way I get all the advanced effects and the framerate stays above 30 and most of the time above 45. I do leave off AA, AF and set shadows to medium and everything else maxed at 1080p.

This game also supports 3D Vision. Can you imagine having all settings maxed with 20,000 particles on the screen and in 3D? lol This game will be great for benchmarking for at least 5-6 years unless another game comes along that uses this much physx, since the physx can be turned up to such high levels in the config.

A lot of the time all 4 cores ARE loaded in this game, but it could be because of Windows 7 balancing the loads and not the game. It does have that d.threading variable in the init.cfg so that might make it use more cores. When I played it a few months ago I don't think it loaded all 4. The patch may have added that variable. It would take a reinstall to find out.

And Supersampling requires a HIGHER resolution than your monitor's native resolution. It will downscale the higher resolution that your video card is outputting. Think of it as stuffing more pixels into less area which reduces aliasing. I used to use a 720P TV for gaming and I set the games res at 1600x900 and most of the jaggies were gone. It was much much better than setting it to 1280x720.

EDIT: For some reason the water cannon doesn't work. I hear the water running but when I push the button nothing happens. Did you experience this when you were messing around with the config?

Last edited by shaq; 08-11-2009 at 02:01 AM.
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