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Old 08-10-2009, 08:03 AM
waynen12 waynen12 is offline
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Join Date: Mar 2009
Location: Dublin, Ireland
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Quote:
Originally Posted by Xiaopang View Post
That brings me to the idiotic assumption that the game doesn't support multi-threading. An asinine claim that even made it into wikipedia until I took care of it! The game splits the load among the different cores. It even utilizes quad-core systems, which is quite nice. Just because the load doesn't go up to a hundred per cent doesn't mean that the game is badly optimized. It just means that your card is already busy doing other stuff and can't take more workload from your CPU! Try it with my config. Your workload will be much higher! The sole fact that people spilled out such an unproven bullshit is bad enough. It's even worse that they post screenshots that prove the exact opposite, misinterprete them and other - even less knowledgeable people - jump on the bandwagon and bash the game just so they have a scapegoat to blame for their lack of proper hardware. It also doesn't matter that your comp might handle Crysis, Fallout 3 or any other modern game with higher framerates. Those games all use different engines, shaders, physics, A.I., texture quality, renderers...the list goes on and on! If you are not capable of seeing which parts in Cryostasis are eating up your system's performance then just shut up instead of making a clown out of yourself!
Just want to point out that Nike-it stated that the game doesn't have multi core support and that there were no plans to change this a few months ago (before the patch) on this board.


Good work, I'll try it out. I have a AMD phenom 9600 with an 8800GT, 4GB ram.
I bought the game in early March just after the Euro release.
I did notice some improvements when I installed the patch a while back. The biggest difference was the removal of an annoying bug that threw up c++ runtime errors every time I loaded a map.
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