My latest failed attempt:
do
SetQuestState("quest_16a", QUEST_DONE);
SetQuestLabel("CurrentQuest","18a");
QuestStart("mission_18a");
AddQuest("quest_18a", QUEST_PROCESS);
Long_Jump("earth");
end;
I try adding anything fitting I can see in the quest scripts. At least I know that the function is not executed by having the previous quest marked as complete.
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